Posted: Sat Jul 22, 2006 4:41 pm
nice mod but did you use the sniper sound for Jedi Knight II: Jedi outcast for the beam?, but anyways awesome mod
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Hmm i dont think i used it since those sounds were partly from unreal tournament.a mammoth wrote:nice mod but did you use the sniper sound for Jedi Knight II: Jedi outcast for the beam?, but anyways awesome mod
warthogs aren't suppose to be ingame... he didnt null out the warthog in the VEHC tag so thats default starting vehicle.OWN3D! wrote:I found that i couldnt get into the warthog ne1 else have this problem?
snuggly wuggly uploading updated patchsmacktalker wrote:warthogs aren't suppose to be ingame... he didnt null out the warthog in the VEHC tag so thats default starting vehicle.OWN3D! wrote:I found that i couldnt get into the warthog ne1 else have this problem?
Nice Review Tural. Your A Good EditorTural wrote:Good work Headshot.
http://www.halomods.com/site2/geeklog-1 ... 4122529675
Its not a problem, since thats the way its supposed to be. Grunts dont have animations for the Hog, and whatshisname didnt want to have warthogs on the map.OWN3D! wrote:I found that i couldnt get into the warthog ne1 else have this problem?
If you go into 3rd person, its in sync perfectly.icydeadpeeps wrote:Great job HSM. This found a place on my main menu right away. Which is a great honor because there is only one other mod thats made it onto my menu. The only little thing that I dont like with this is when you throw a grenade the projectile isnt in sync with the animation. This also happens in sunnision so I realize it's probbly something that you all cant fix but can someone tell me exactly why it does this? Is it just because the grunts arms are shorter therefore the animation doesnt take as long to complete? Anyway great job on the mod.
Skayter wrote:Whoa Skin is excellent and mods are perfect... Seams for well balanced gameplay...