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[MOD] Sentinelbase2 || xHeadshotmastax - (minor update)

Posted: Fri Jul 21, 2006 7:34 pm
by xheadshotmastax
minor update:
- fixed a issue with the sentinel beam
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first i got to say this actually hasnt the assault rifle in.
expect that i will add one soon :D

Sentinelbase2
Preview Images:

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Those deactived Sentinels are lying there - they are explosive like the power moduals on lockout and can be used to eliminate a target stands next to it

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shoot it
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and get a present.
BUT be careful sometimes it doesnt give you a present, but you can loose your life

Credits
TFD - for being an awesome friend and fixing the gametypes and placing the weapons for a strategic gameplay. beta testing ( tfd is 1337 )
Ironman - for beta testing
Chad - beta testing

soo...the last week i received ALOT of pms how i "fixed" the lightmap... well i didnt fix it. its all about wich base map you use. CONTAINMENT i say. CONTAINMENT is the way how to make a machmod with lightmap. there are some bsps making your mach

Posted: Fri Jul 21, 2006 7:34 pm
by Monkey Terd
w00t w00t..KAI anyone?

Posted: Fri Jul 21, 2006 7:34 pm
by x088x
Yes!! Oh god yes!!

Posted: Fri Jul 21, 2006 7:40 pm
by scynide
Lookin' good! I hope this one replaces the original on Mimesis. This one is a lot better than the original.

Posted: Fri Jul 21, 2006 7:41 pm
by ScottyGEE
Nice looking...and I'm sure people will appreciate the lack of AR in this anyway as some people dislike weapon modifications...

Looks great and are you going to talk to AC about having you're MCP updated woith the newest version?

Posted: Fri Jul 21, 2006 7:41 pm
by xheadshotmastax
ScottyGEE wrote:Nice looking...and I'm sure people will appreciate the lack of AR in this anyway as some people dislike weapon modifications...

Looks great and are you going to talk to AC about having you're MCP updated woith the newest version?
il let the people test first. there maybe are some bugs :)
ty ppl!!! :P

Posted: Fri Jul 21, 2006 7:50 pm
by GametagAeonFlux
Those Sentinel-bomb-thingies are tight, nice job.

Posted: Fri Jul 21, 2006 7:51 pm
by MilyardoX2
Amazing this map looks great too!
how do you do it?

Posted: Fri Jul 21, 2006 8:08 pm
by -DeToX-
MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D

Posted: Fri Jul 21, 2006 8:14 pm
by SerpentKnights
and u know what i'm gonna say :)
O-O *drools* o..m..f..g.. amazing

Posted: Fri Jul 21, 2006 8:32 pm
by MilyardoX2
-DeToX- wrote:
MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D
When I said "how do you do it?" I ment put 3 great AMAZING maps out at the same time on such short notice

Posted: Fri Jul 21, 2006 8:36 pm
by -DeToX-
MilyardoX2 wrote:
-DeToX- wrote:
MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D
When I said "how do you do it?" I ment put 3 great AMAZING maps out at the same time on such short notice
Ohhh
Well HSM howd you make the machs non green? :D
Without Nulling Lightmap

Posted: Fri Jul 21, 2006 8:40 pm
by Monkey Terd
-DeToX- wrote:
MilyardoX2 wrote:
-DeToX- wrote:
MilyardoX2 wrote:Amazing this map looks great too!
how do you do it?
If he explains every single thing he did, itd be like a 1 page list.
To make things easier. He changed spawns for machs, players, weapons, and gametypes and he did more after that :D
When I said "how do you do it?" I ment put 3 great AMAZING maps out at the same time on such short notice
Ohhh
Well HSM howd you make the machs non green? :D
Without Nulling Lightmap

Is it had to read BOLD text or...
xheadshotmastax wrote: soo...the last week i received ALOT of pms how i "fixed" the lightmap... well i didnt fix it. its all about wich base map you use. CONTAINMENT i say. CONTAINMENT is the way how to make a machmod with lightmap. there are some bsps making your mach

Posted: Fri Jul 21, 2006 8:56 pm
by MasterChief2829
Awesome... again! Really looking forward to the AR... (hurry up trep! :P)

Posted: Fri Jul 21, 2006 8:56 pm
by DoorM4n
cool

Posted: Fri Jul 21, 2006 9:26 pm
by Monkey Terd
If the patch was small enough..heres one that would have been added to the Serenity Repository.
(And voted to the top 5 spots :P)

Sentinel Base II

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The crew is worn out from the recent battles. Lets hope they can take this Sentinel Base without too many casualties.

The Download

(With All Mainmenu Options)

Posted: Fri Jul 21, 2006 9:40 pm
by MrBalll
Another great map by HSM. Good job on this one as well.

Posted: Fri Jul 21, 2006 9:43 pm
by RA1N THE ELITE
Oh God I feel like my head's gonna explode too many good maps at once. Can't... process... L33TNESS. *BOOM!*

Posted: Fri Jul 21, 2006 10:06 pm
by Trulife8342
This definatly stands out there from the rest of the mach mods, Great job.

hello

Posted: Fri Jul 21, 2006 10:20 pm
by greennc
always loved this map you can keep up dateing this one as many times you wont it always get my download great work again dude