[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx

The best of the best for Halo 2 Xbox
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xheadshotmastax




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[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx

Post by xheadshotmastax »

[SENTINELBASE FINAL]
  • Author: __ xHeadshotmastAx
    Website: ...http://www.halogama.com
    Video:__....
    Type:___....sppf
    Base:___...Ascension

    Map Information:
    [ YES ] __System Linkable
    [ ___ ] __Weapon Mods
    [ YES ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods

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i present you "sentinelbase": 2 symmetric bases connected each other. all gametypes are supported.
version2 with weapon mods comming soon.

This topic was auto generated with The Mimesis Mod Post Generator

no bad spawns anymore and other crap fixed - IS FINAL NOW- THANKS TO DWELLS55 FOR MAKING THE TERRITORY NAMES!!!

damn i forgot the credits!!!
CREDITS:
TO ALL THE PROGRAM MAKERS OUT THERE
TO MY CLANMATES FROM HALOGAMA
TUNERUS90 for helping
lol to my best fan " slaj "
sorry to all i forgot. pm me if i forgot u : :?
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sentinelbase_final.rar
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Last edited by xheadshotmastax on Thu Mar 23, 2006 10:10 am, edited 12 times in total.
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r0tten
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Post by r0tten »

i'm overwhelmed, amazing, i'm going to give it a try right now.

do you mind if i add this to my upcoming map pack?
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Post by xheadshotmastax »

r0tten wrote:i'm overwhelmed, amazing, i'm going to give it a try right now.

do you mind if i add this to my upcoming map pack?
if you want u can put it in :D
but like i said version2 is comming with weapon mods :D
choose a version u want
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Post by PigFarker »

Damnit, im about half way done doing almost the same thign and you relase it. Oh well, Nice JAAAAAAAARB!
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WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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Post by The Flying Dutchmen »

:shock: :shock: :shock: :shock:
:shock: :shock: :shock: :shock:
this is excellent.. a brand new overwhelming map :D :D

10/10 really class
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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r0tten
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Post by r0tten »

i'm more into the classic halo style but if the weapon mods look as good as the map and are fitting i might even ask to put in both...


*must go play now!

p.s. you should host a game on kai or xbc!
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Post by optimistic »

very well done headshot, i love how you figured out the falling damage. this will definatly be a great mp level

congrats on your first GAMA realse welcome to the team dude :twisted:
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Post by xheadshotmastax »

optimistic wrote:very well done headshot, i love how you figured out the falling damage. this will definatly be a great mp level

congrats on your first GAMA realse welcome to the team dude :twisted:
thx :D :D :D
yes it was damn work fixing the deathzones
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Post by Skayter »

Holy crap what r those thing!
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Post by theycallmechad »

This looks and plays incredibly. It doesn't seem like something just thrown in there tht we have to figure out how to play on, it feels like this was made for games: it has mulitple levels, side paths, symmetry for both bases, etc. It really is like Bungie made this spicifically for a MP map! Good work!

EDIT: Oh, and for the post right below mine, I thin it's a little too small for the warthog and ghost. A banchee might work, but he might not want people going all over the underside of the base in case it doesn't have collision.
Last edited by theycallmechad on Thu Mar 16, 2006 1:10 pm, edited 1 time in total.
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r0tten
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Post by r0tten »

so anyone down to play on kai or xbc RIGHT NOW!?

edit: i think it really needs a warthog on it or a ghost, quite possibly even a banshee or two

and the bridges outside would be way better if they had collision, but i dont think thats possible.
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Post by cdonecker »

Sweet dude i like it, like you said i like it a loy
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r0tten
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Post by r0tten »

this is officially my new favourite map, it reminds me of gyerophobia from halo pc

i love the spot at the top of the map where you can snipe.

i'm standing inside a wall though and no one can see me but i can see them, unfair, i like it!


this needs to be on mimises
Last edited by r0tten on Thu Mar 16, 2006 1:17 pm, edited 2 times in total.
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Post by DWells55 »

Gametypes?
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Post by The Flying Dutchmen »

needs to be moved to outstanding :D ... what's outstanding on these forums now-a-days??.. not even the best modders make outstanding mods anymore :wink: jk..
whats the use of outstanding board nothing is moved there anyway... if you post there you will bump a topic anyway because all topics are old :shock:
i just don't get it :roll:
DWells55 wrote:Gametypes?
xheadshotmastax main post wrote: i present you "sentinelbase": 2 symmetric bases connected each other. all gametypes are supported.
...
Last edited by The Flying Dutchmen on Thu Mar 16, 2006 1:23 pm, edited 2 times in total.
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by PigFarker »

r0tten wrote:so anyone down to play on kai or xbc RIGHT NOW!?

edit: i think it really needs a warthog on it or a ghost, quite possibly even a banshee or two

and the bridges outside would be way better if they had collision, but i dont think thats possible.
Im gonna go make a game on Kai now :P
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Post by xheadshotmastax »

DWells55 wrote:Gametypes?
all gametypes supported :D
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Post by PistonsMVP18 »

xheadshotmastax wrote:
DWells55 wrote:Gametypes?
all gametypes supported :D
lol lets just say my attempt at changing the flag spawn points in ctf didnt go so well :oops: :D Great job. Another amazing mod!
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Post by r0tten »

hosting on XBC my name is r0tten_iMOD password is gama

come play with me!! just patch ascension and lets go!!![/b]
Last edited by r0tten on Thu Mar 16, 2006 1:29 pm, edited 1 time in total.
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Post by PigFarker »

Ok, Kai game setup in Mods and Hacks, also I have XIG running for cool battle scenes :wink: :)
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WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
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