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Hemorage
Posted: Tue May 31, 2005 7:58 pm
by tjc2k4
This, I call Hemorage, by tjc2k4. It's a mod I made in the last few days.
For now I'll put a summary, maybe I'll add more detailed list of changes later. Play with default settings. Enjoy.
Recommended game type:
Team Slayer, teams of 2.
Summary:
Bloodgultch reskinned.
3 types of ghosts
Each ghost has a unique turret & skin
Brute shot replaced with Fuel Rod Gun
Elite replaced with Arbiter
Masterchief replaced with Miranda
Notes:
Miranda has slight disadvantage, she can't board a ghost. (But she makes up for it in the sexy department.)
Sounds aren't all correct.
System Link doesn't seem to work properly...
P.S. Be sure to thank Aequitas for hosting the .map :p
EDITS: System Link Note, Fixed Picture, fixed download link
http://hemorage.sixfactorial.com/hemorage.rar
Here's a picture:

Posted: Tue May 31, 2005 8:01 pm
by shortysk8monkey
Re: Hemorage
Posted: Tue May 31, 2005 8:02 pm
by Aequitas
tjc2k4 wrote:Miranda has slight disadvantage, she can't board a ghost. (But she makes up for it in the sexy department.)
Hehe.
EDIT: Might want to give it a minute or two before downloading; I think its still uploading.
Posted: Tue May 31, 2005 8:02 pm
by el nino
holy crap Nice job ! i would personally like to see an ODST , but miranda is just as good ! ^_^
Posted: Tue May 31, 2005 8:08 pm
by ScottyGEE
very nice job there

feel proud.
one question why miranda? out of all the possibilities i just ifnd it ocnfusing that u use her...
but ummm download?
Posted: Tue May 31, 2005 8:10 pm
by Aequitas
scottygee wrote:but ummm download?
Uploading right now... Check back in a few... It'll be there.
EDIT: Yeah... Done.
EDIT: Bah. More problems... Check back in a little while.

EDIT: Done for real.

Posted: Tue May 31, 2005 8:16 pm
by ScottyGEE
u guys should either skin the trees or remove them entirley
Posted: Tue May 31, 2005 8:20 pm
by Aequitas
scottygee wrote:u guys
Meh. This was all by tjc. I'm just hosting.
Posted: Tue May 31, 2005 8:25 pm
by gordita37
any possible way to make it so arbiter cant get something

looks like a kick ass mod though!

Posted: Tue May 31, 2005 9:03 pm
by XD
That's awesome! But how'd you do it... did you have a map rebuilder?
I'd love to get some new bipeds in my maps personally,

if it is done with the current tools, that is.
Posted: Tue May 31, 2005 9:13 pm
by tjc2k4
There will be a few tutorials released by TF6 members, and a few other community members later this month that will help do this kind of thing, that's all I'll say right now though. For now, you'll just have to be patient while they're being written/rewritten/touched up...
Posted: Tue May 31, 2005 9:17 pm
by kibito87
ya dude looks awesome. I cant wait to see when somebody like makes it so you can pick an ODST, a reg. marine, johnson, miranda, or other bipeds straight from the mainmenu to play in them in the maps. And/or make a ppf for each map so the characters will actually work in them all.
Posted: Tue May 31, 2005 9:26 pm
by shortysk8monkey
kibito87 wrote:ya dude looks awesome. I cant wait to see when somebody like makes it so you can pick an ODST, a reg. marine, johnson, miranda, or other bipeds straight from the mainmenu to play in them in the maps. And/or make a ppf for each map so the characters will actually work in them all.
that is most likely possible, it would just take a loooong time, hex editing the main menu to allow you to choose the different charecter, then somehow linking it in some weird way that i have no idea how to do....lol
Posted: Tue May 31, 2005 9:26 pm
by XD
I don't think PPFs will work since they need to be built in, but having all of the bipeds in every single map would be a great thing, same with sp vehicles and weapons. If those things could be posted with all maps, everyone could have a lot more options when modding. If all those are available to every modder, it would be awesome.
Posted: Tue May 31, 2005 9:47 pm
by CrAzY
Beautiful, just got done downloading!

Posted: Tue May 31, 2005 10:37 pm
by TheTyckoMan
nice going

Re: Hemorage
Posted: Tue May 31, 2005 10:57 pm
by Eyeless
damn, I cant wait till the day everyone can do this. *drools*
Posted: Tue May 31, 2005 11:17 pm
by tjc2k4
Aequitas and I just got done testing System Link and it doesn't work very well...
I couldn't get XBC working earlier or I would've worked out the system link kinks.. We tried testing a simple mod of this type a few weeks ago over XBC but I couldn't get XBC to work.. it turns out that XBC doesn't get along well with my Debug BIOS, and I didn't figure that out until today.. so he's going to help me and maybe later I'll post a version that works over system link a lot better.
Posted: Wed Jun 01, 2005 1:19 am
by HEADTRAUMA
nice!! but yeah you guys need to workout the system link issues..because though your maps are great,and the rebuilding is cool,i would like to have a mod that i can link up with others..i mean thats the whole point isnt it,to take a map,change it to your artistic sence..and share it with others for game play
Posted: Wed Jun 01, 2005 1:32 am
by The Swamp Fox
I agree, I was pissed when Hideout didn't let me spawn in systemlink, because if you're on the same xbox, screenwatching diminishes the stealth aspect... I wonder what's making these maps dislike system link though. It might be time to dive into the map header again.