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Posted: Wed Aug 08, 2007 12:02 pm
by Rockymods
Nice bump O.o

Posted: Wed Aug 08, 2007 4:20 pm
by OwnZ joO
You can bump in the outstanding section, it doesn't matter...

Posted: Mon Oct 13, 2008 7:29 am
by Eaton
I'm bumping as well. :P

Anyway, I tried this a long time ago and it never worked. Now I want it to work.it maes my map fail to load. I open it in UberAnalyzeTool and there is a whole bunch of undefined data blocks. :?

Posted: Mon Oct 13, 2008 11:34 am
by DemonicSandwich
Eaton wrote:I'm bumping as well. :P

Anyway, I tried this a long time ago and it never worked. Now I want it to work.it maes my map fail to load. I open it in UberAnalyzeTool and there is a whole bunch of undefined data blocks. :?
That is because this tool removes bitmap LODs by nulling out their raw offset values and model LODs by copying the "High" values and pasting them over the mid to low values in the LOD reflexive.

You may have noticed that all of these undefined data blocks happen to be in the bitmap raw sections of the map.

Posted: Mon Oct 13, 2008 3:06 pm
by Eaton
DemonicSandwich wrote:
Eaton wrote:I'm bumping as well. :P

Anyway, I tried this a long time ago and it never worked. Now I want it to work.it maes my map fail to load. I open it in UberAnalyzeTool and there is a whole bunch of undefined data blocks. :?
That is because this tool removes bitmap LODs by nulling out their raw offset values and model LODs by copying the "High" values and pasting them over the mid to low values in the LOD reflexive.

You may have noticed that all of these undefined data blocks happen to be in the bitmap raw sections of the map.
So how is it supposed to work if makes the map not load. :?

Posted: Mon Oct 13, 2008 3:12 pm
by DemonicSandwich
Eaton wrote:So how is it supposed to work if makes the map not load. :?
Unlinked bitmap raw isn't what's causing the map to fail, something else is.

Posted: Mon Oct 13, 2008 3:14 pm
by Eaton
DemonicSandwich wrote:
Eaton wrote:So how is it supposed to work if makes the map not load. :?
Unlinked bitmap raw isn't what's causing the map to fail, something else is.
Maybe I tried it the time when my Xbox's kernel was messed up... I'll try it again later.