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Halo 2 Machinima Companion

Posted: Sun Jan 23, 2005 4:24 pm
by Iron_Forge
Alittle something I tossed together for Fire Team Charlie and all the other Machinima makers out there

Posted: Sun Jan 23, 2005 4:53 pm
by xbox7887
yeah i was wondering whether or not anyone was actually going to do this mod... or if it could even be done. stupid of me to doubt you but great job. and its kinda nice having some options to choose from too. i cant wait to try it.

Posted: Sun Jan 23, 2005 5:21 pm
by Vinx
it doesnt work..

Posted: Sun Jan 23, 2005 6:07 pm
by d3fault
nice job Iron_Forge :-)
this'll come in handy :-P

Posted: Sun Jan 23, 2005 6:23 pm
by xbox7887
yeah and who says that TF6 doesn't release anything. it seems to me that they have released plenty of stuff from the encryptomatic signiature to ADI, the modellib, lightmaplib, and now this. but i guess thats not good enough lol.

Posted: Mon Jan 24, 2005 12:26 am
by Stealthy
Vinx wrote:it doesnt work..
Has Iron Forge EVER released something that didnt work?

Posted: Mon Jan 24, 2005 7:37 am
by timme67
ahhhh i love it its soo sweeet man gj

Posted: Mon Jan 24, 2005 12:20 pm
by G}{OST
Nice, thanks a ton!

Posted: Sat Jan 29, 2005 5:25 am
by pmzukan
Wow really nice!! this is exactly what I needed.
Now I only need to swap the main character in single player, that would be awesome!

Posted: Sat Jan 29, 2005 12:13 pm
by lunatic16
wha map do i patch this to the shared map or the actual map files

Posted: Sun Jan 30, 2005 7:27 am
by Iron_Forge
Actual map files...There's no need to patch the shared files...

Posted: Mon Jan 31, 2005 10:34 am
by DioXideH2O
this is tremendously helpful for the glitching videos i make because it keeps stuff at high quality...no more circle rocks o_O

also, it helps a ton with modded maps with custom skins, and i use this on all my modded maps i download, the LOD removers, i have a custom no-hud mod...

thanks a tone! you are superb at what you do!

-TheDemon-

Posted: Mon Jan 31, 2005 12:20 pm
by Iron_Forge
From the limited testing I did, the only problems I seen while using this was during cut scenes...There would be a split second when you couldn't see a model, then it would show up...I must say I was rather surprised at just how well Halo 2 runs without any of the lower LOD models...

A definite testament to their efficient map layout and the fast load times that result...

Posted: Mon Jan 31, 2005 12:33 pm
by DioXideH2O
meh, who cares about modding sp? other than flyable pelicans and scarabs, but im sure soon some1 will unlock the mystery to add it to an mp map or even better, play an sp map in multiplayer...

Posted: Tue Feb 01, 2005 3:20 pm
by dantheman
it would be nice if u showed a video comparison to see how really good this is also do u apply this to any map or only single player maps and do u then sign it?

Posted: Tue Feb 01, 2005 4:42 pm
by ScottyGEE
im using it now for moon mod so its really helpful coz now i cn make skins that liked to go black but now wont....(ghost MC elite)

YAYAYAYAYAYAYAYAYAYAYAY

[edit] iron_forge i already get that fault with single player...they take a second to load...like u see the surroundings then BING.
its the same with my bumpmapping

Posted: Tue Feb 01, 2005 4:55 pm
by Maboroshi
Could you post a version of it that still has the HUD but has the high LOD effect? I'd like to use that but I wanna keep my HUD :)

Posted: Tue Feb 01, 2005 5:01 pm
by xbox7887
just dont check the camera man option

Posted: Wed Feb 02, 2005 4:19 am
by Zero-51
Or just don't use the br...

Posted: Fri Feb 04, 2005 1:52 pm
by jkjk
awesome proggy. has anyone tested a map with this used online? did it cause more lag or was slower than without it with like 8 playing?