[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx

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BehemothPaktu





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Post by BehemothPaktu »

Well I have to hand it to you headshot its another great addition to your great works!
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Post by Fierce_Gaming »

Agent ME wrote:Any chance someone can add the little frame to this image, add the correct alpha, and save it in the correct DDS format to inject into the menu?
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Here's the DDS. (not quite your same picture there but this is the one I used.) - not much of a frame, not unless you want it.
Attachments
multiplayer28.zip
DDS for menu if you'd like
(85.99 KiB) Downloaded 24 times
HOCKEY FREAK4





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Post by HOCKEY FREAK4 »

Well I have just tested it and its super fun its like playing a brand new map
However the map does have several errors
1. Sometimes the radar does not work.
2. when you are playing an objective game some of the objects that hold the flag, bomb, oddball, etc are in the ground.
3. Most spawn points are weird and you spawn like 10 feet in the air sometimes.
4. The oddball spawns only on one base not in the middle.
5. when you get ontop of the map you begin to go through the walls.
6. When you shoot someone with a rocket launcher sometimes it is silent.
7. When you betray it makes a weird noise.
But remember this is just constructive critism
one more thing why is masterchief and the elite holding their guns farther out it is really weird looking
Anyway great job again
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Post by xtremegamr457 »

mod of the month, for at least 3 months. That's what I say.
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Post by Zigen »

HOCKEY FREAK4 wrote:Well I have just tested it and its super fun its like playing a brand new map
However the map does have several errors
1. Sometimes the radar does not work.
2. when you are playing an objective game some of the objects that hold the flag, bomb, oddball, etc are in the ground.
3. Most spawn points are weird and you spawn like 10 feet in the air sometimes.
4. The oddball spawns only on one base not in the middle.
5. when you get ontop of the map you begin to go through the walls.
6. When you shoot someone with a rocket launcher sometimes it is silent.
7. When you betray it makes a weird noise.
But remember this is just constructive critism
one more thing why is masterchief and the elite holding their guns farther out it is really weird looking
Anyway great job again
lol this isnt constructive criticism this is you just listing some flaws in the mod. Constructive critiscism telling them the flaws and telling them what they might do... :wink:
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Post by xheadshotmastax »

Chooqpead wrote:I have to say that this is a really nice mach level. The only issue i have with it is the uber camping area that you can get to on the very top of the map. I don't want to say where it is, but many people have already found it. This could ruin your gameplay, so you might want to try to block these areas off, maybe by puting two more machs to block these areas off, if that wouldnt ruin system link, and then maybe just remove everything but the collision of it. Its the only problem i found, but other than that this map rocks. Great Job. :D
i will set something like a invisible stone or something up there :D
HOCKEY FREAK4 wrote:Well I have just tested it and its super fun its like playing a brand new map
However the map does have several errors
1. Sometimes the radar does not work.
2. when you are playing an objective game some of the objects that hold the flag, bomb, oddball, etc are in the ground.
3. Most spawn points are weird and you spawn like 10 feet in the air sometimes.
4. The oddball spawns only on one base not in the middle.
5. when you get ontop of the map you begin to go through the walls.
6. When you shoot someone with a rocket launcher sometimes it is silent.
7. When you betray it makes a weird noise.
But remember this is just constructive critism
one more thing why is masterchief and the elite holding their guns farther out it is really weird looking
Anyway great job again
to 1: everything is working fine with the radar
to 2: will be fixed
to 3: well i made this because the map hasnt enough place for 70 playerspawns to avoid "next to next" spawn i setted each higher as the next. but 10 feets is not correct. maximum only 3-4 feets.
4. i will set it to middle
5. like i said i will do something.
6. non fixable
7. insolence messed sound up.

soon new version is comming... should all fix this crap :lol: :lol: :lol:
Last edited by xheadshotmastax on Fri Mar 17, 2006 4:21 am, edited 1 time in total.
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Post by F1N3ST »

I was playing on Xlink, and someone named KONiG was playin with us he quit, then 5 minutes later he came back with superspeed, i banned him, but maybe you should use map protector/map bocker.
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Post by DWells55 »

I can make an A8R8G8B8 DDS for you with the frame, Agent ME.
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Post by Dojorkan »

Im pretty sure IVe seen that shader/texture from Quartine Zone...



And thank you pig Farker! I was sondering if I could use XIG on XBC!
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Post by PigFarker »

P8ntballer24 wrote:Im sorry Piggy I'm the master at the arts of it! Hehehe You have no idea!

Looks good and nice with all the gamtypes looks nice!

EDIT: Whats up with the HUD?

EDIT FOR SCOTTY GEEZORZ: For X..I...G :wink:
Well, now you gots some competition :wink: . Also, whats up with everyone IMing me about debugging on SLC. Is it a hard thing to do er sumtin?
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Post by xenowisp »

This is great. Another giant mach mod. Good job leaving the weapons unmodded. Every one of the big machs should be put in a level and all gametypes and spawns sorted out. There are a few more large machs. And there are some smaller ones that would be cool to add to a map and leave the origional bsp intact, such as scenarios\objects\solo\sentinelhq\detail_keyplug\detail_keyplug
scenarios\objects\solo\deltacontrolroom\control_boss_platform\control_boss_platform

How did you make the coll and phmo work on this? What tools did you use?
PigFarker wrote:Damnit, im about half way done doing almost the same thign and you relase it. Oh well, Nice JAAAAAAAARB!
Ironic isnt it ;)
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Post by Dojorkan »

PigFarker wrote:
P8ntballer24 wrote:Im sorry Piggy I'm the master at the arts of it! Hehehe You have no idea!

Looks good and nice with all the gamtypes looks nice!

EDIT: Whats up with the HUD?

EDIT FOR SCOTTY GEEZORZ: For X..I...G :wink:
Well, now you gots some competition :wink: . Also, whats up with everyone IMing me about debugging on SLC. Is it a hard thing to do er sumtin?
Ive never played on multiplayer with mods and IVe heard that XIG doesnt work on system link . So Im confused as to if it works or not...
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Post by HOCKEY FREAK4 »

xheadshotmastax wrote:
Chooqpead wrote:I have to say that this is a really nice mach level. The only issue i have with it is the uber camping area that you can get to on the very top of the map. I don't want to say where it is, but many people have already found it. This could ruin your gameplay, so you might want to try to block these areas off, maybe by puting two more machs to block these areas off, if that wouldnt ruin system link, and then maybe just remove everything but the collision of it. Its the only problem i found, but other than that this map rocks. Great Job. :D
i will set something like a invisible stone or something up there :D
HOCKEY FREAK4 wrote:Well I have just tested it and its super fun its like playing a brand new map
However the map does have several errors
1. Sometimes the radar does not work.
2. when you are playing an objective game some of the objects that hold the flag, bomb, oddball, etc are in the ground.
3. Most spawn points are weird and you spawn like 10 feet in the air sometimes.
4. The oddball spawns only on one base not in the middle.
5. when you get ontop of the map you begin to go through the walls.
6. When you shoot someone with a rocket launcher sometimes it is silent.
7. When you betray it makes a weird noise.
But remember this is just constructive critism
one more thing why is masterchief and the elite holding their guns farther out it is really weird looking
Anyway great job again
to 1: everything is working fine with the radar
to 2: will be fixed
to 3: well i made this because the map hasnt enough place for 70 playerspawns to avoid "next to next" spawn i setted each higher as the next. but 10 feets is not correct. maximum only 3-4 feets.
4. i will set it to middle
5. like i said i will do something.
6. non fixable
7. insolence messed sound up.

soon new version is comming... should all fix this crap :lol: :lol: :lol:
Great dude
I cant wait
I dont know where you get all of this time to do this
(I know i couldnt cuz I have hockey games and track every day after school)
Anyway I am glad you are fixing it and I hope you didnt care if I posed the errors I just wanted to tell you them so you could fix them.
:D
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Post by Skayter »

Xeno-I already called the boss platform im like 15% done :o
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Post by PigFarker »

Cytoplex wrote:Xeno-I already called the boss platform im like 15% done :o
The boss platform doesnt have collision, the BSP has the collision build into it...
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Post by Snaku »

I heard the boss platform doesn't have a phmo.
[edit] Oops. He beat me to it.
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Post by PigFarker »

Although, it might be possible by using a collision injector and inject the OBJ of that BSP
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THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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Post by theycallmechad »

I'm excited about your V2 for this... I honestly can't imagine it being any better0 than the first. My only suggestion: do something with the little tunnels on the bottom of each side. Make them lead somewhere, if possible. For instnace: put like a teleporter down there that teleports you to the hole on the other side, or put another mach down there for a platform to land on. It's not a necessity, it's jut the only thing I think I could possibly suggest for you.

Good freakin' work, man.
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Post by PigFarker »

theycallmechad wrote:I'm excited about your V2 for this... I honestly can't imagine it being any better0 than the first. My only suggestion: do something with the little tunnels on the bottom of each side. Make them lead somewhere, if possible. For instnace: put like a teleporter down there that teleports you to the hole on the other side, or put another mach down there for a platform to land on. It's not a necessity, it's jut the only thing I think I could possibly suggest for you.

Good freakin' work, man.
Yeah, exept make it a 2 way teleporter :P That would be ub3r
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WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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Post by xheadshotmastax »

theycallmechad wrote:I'm excited about your V2 for this... I honestly can't imagine it being any better0 than the first. My only suggestion: do something with the little tunnels on the bottom of each side. Make them lead somewhere, if possible. For instnace: put like a teleporter down there that teleports you to the hole on the other side, or put another mach down there for a platform to land on. It's not a necessity, it's jut the only thing I think I could possibly suggest for you.

Good freakin' work, man.
thanks for your big feedback :D :D :D
well i will leave the level as it is because i spent much time of making it symmetric and thinking about the gameplay.
also i setted the deathzones under the platforms.
lol u remember? i spent more much time to fixing and making them perfectly.
when i set another platform downstairs i need to set again the deathzones and stuff. and plus i cannot inject a new platform or anything new or the map get screwed lol.
anyway i will ask a moderator for cleaning this topic...
like chad said this is not a place for talking about YOUR mod. and plus i agree with the others the bossplatform hasnt collision..
:lol: :lol: :lol:
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