[MOD] Biohazard III || xHeadshotmastax

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DWells55





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Post by DWells55 »

xheadshotmastax wrote: Hmm about the Pulser and Needler thing... ill see what i can do... otherwise ill just rewrite and let it say "you picked up a weapon".
I probably swapped accidently a String while editing the carbine lol.
fixed everything in the next update
I ran into a similar problem hexing the strings for Scotty's Biohazard.

The issue here is you duplicated the Needler and used the dupe for one fo the weapons, correct? They both point to the same String ID. What you can do is to edit the Fuel Rod Cannon's String to suit the new weapon. Then (I used Insolence), point the weapon to the fuel_rod_cannon string_id's instead of the ones it points to originally.
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xheadshotmastax




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Post by xheadshotmastax »

Patch:___-.http://hsm.behemothnet.net/biohazard_hi ... I.serenity
Type: ___--Serenity

Patch:___-.http://hsm.behemothnet.net/biohazard_hi ... rd_III.rar
Type: ___--SPPF


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Update! :)
Fixes:
Hunter Cannon projectile perfect placed.
Text fixed.
probably some other stuff my seivehead already forgot...

if you find anymore bugs just tell me im going to fix em.
i dont mind having many updates coz you all help making it perfect! :D

DWells55 wrote:
xheadshotmastax wrote: Hmm about the Pulser and Needler thing... ill see what i can do... otherwise ill just rewrite and let it say "you picked up a weapon".
I probably swapped accidently a String while editing the carbine lol.
fixed everything in the next update
I ran into a similar problem hexing the strings for Scotty's Biohazard.

The issue here is you duplicated the Needler and used the dupe for one fo the weapons, correct? They both point to the same String ID. What you can do is to edit the Fuel Rod Cannon's String to suit the new weapon. Then (I used Insolence), point the weapon to the fuel_rod_cannon string_id's instead of the ones it points to originally.
nice idea dwells,
i tought of doing that,too.
but however i was too lazy :P
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DWells55





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Post by DWells55 »

Go for it - it'll take you 2 minutes 8)

This map looks stunning.
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Post by ScottyGEE »

Yeah I firgured out the string issues in bio2...I let dwells handle them in number one :P

You can use adi too...Its what I use...coz like ADI > all

The third pic (bottom left) looks best Faisal...Captures the feel of the map whilst clearly identifying which map it is...

Hey I'll post my other pics now
Last edited by ScottyGEE on Wed Oct 04, 2006 6:57 pm, edited 1 time in total.
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Post by RA1N THE ELITE »

patching...

i give this mod a perfect 1337/10. u have once again captured the room of my small xbox hd.
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Post by xheadshotmastax »

ScottyGEE wrote:Yeah I firgured out the string issues in bio2...I let dwells handle them in number one :P

You can use adi too...Its what I use...coz like ADI > all

The third pic (bottom left) looks best Faisal...Captures the feel of the map whilst clearly identifying which map it is...

Hey I'll post my other pics now
yay nice :D im waiting for them :D

RA1N THE ELITE wrote:patching...

i give this mod a perfect 1337/10. u have once again captured the room of my small xbox hd.
hahaha thanks :D
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Post by RA1N THE ELITE »

np. i cant wait till my bro gets off the xbox so i can try it out.

Note: I judge a mod by its pix. 8) then later gameplay
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Post by MrBalll »

Very nice HSM. Everything about it was amazing. Good job.
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Post by scynide »

I fixed the Needlers in my copy of Biohazard III. :wink: Blue Needler now says: "Picked up a Pulser","Picked up 1 round for Pulser",and "Picked up # rounds for Pulser". The Green Needler now says: "Picked up a Chemical Needler","Picked up 1 round for Chemical Needler",and "Picked up # rounds for Chem. Needler". I used the Brute Plasma Rifle for "Picked up Chemical Needler", and I used the rocket launcher's single and multi ammo pickups for the other two. It took me like 5 min.
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Post by halo0001 »

this looks mimesis quality Great Work!! :)
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Post by ScottyGEE »

:O
:(
I was dissapointed that you got rid of the sword :(
And instead you placed an oddly floating sentinal beam which lags the game...Not too greatly but its definatly noticable (to me)...If it was a sentinal beam only game itd slow down plenty...And I didnt like how br has a grenade launcher as a starting weapon and that the grenades didnt explode on impact...

Other than that its still a good mod...
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Post by smacktalker »

wow this is what i've been waiting for. absolutely the most stunning mod ever, it about owns every biohazard in the series.
xheadshotmastax wrote:smacktalker for letting me use his perfect bsp conversion
remember this people 8) if it wasn't for me, this mod wouldn't have been here. :lol:
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Post by ScottyGEE »

Mod Edit: Scotty...he was joking, calm down.
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Post by smacktalker »

im just joking

edit: btw i've waited extra long, only because you suggested he would not post this mod only untill a few weeks after your one was released, because this mod would be like 10 times better which it is.

Mod Edit: No need to call him that.
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Post by ScottyGEE »

No shit he would have figured it out :P Faisal is leet...

Only part I don't get is how you've then tried to take a personal stab by saying its better...I don't mind at all... Why else would I only let Faisal make them? Because he'd excecute them well, and in this case to your opinion he'd do better to
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xheadshotmastax




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Post by xheadshotmastax »

stop dissing each other please :(

hey guys checkout the first post :D
hehe i update it with some weapon stats
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Post by pyrojake123 »

now i only wish i had the nine new maps so i could play this one. I loved biohazard II
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Post by ScottyGEE »

Yeah I apologized for before now sorry for doin that in your thread :(

I'll checkout the update :D

Hey those images are awesome... I may steal them for the next one :D
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Post by A1M4TH3H3AD »

I'm a simple guy...so here's a simple answer NICE! :D
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xheadshotmastax




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Post by xheadshotmastax »

ScottyGEE wrote: Hey those images are awesome... I may steal them for the next one :D
haha :D
i wouldnt mind if you would take em :D
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