Page 4 of 8
Posted: Sat Sep 09, 2006 4:52 pm
by Shalted
Wow, I mean Wow, this mod is awesome, possibly one of the best mods I've ever seen. I don't usually even play mods. But I just had to try this one.
Personally I love the Sparkler guns, their effects look like fireworks
![Very Happy :D](./images/smilies/icon_biggrin.gif)
.
Good Job!
Posted: Sat Sep 09, 2006 5:00 pm
by kornkidcrazy
![Smile :)](./images/smilies/icon_smile.gif)
Looking great man! Nice job on release.
Posted: Sat Sep 09, 2006 5:09 pm
by MrBalll
Simply amazing. I love it. Great job Scotty.
Posted: Sat Sep 09, 2006 6:20 pm
by SpecOp44
Just finished playing Team Slayer on system link. And i must say, this deserves outstanding.
Only thing it's a tadd too dark.
Posted: Sat Sep 09, 2006 8:09 pm
by PPFNOOB101
this is really good
![Smile :-)](./images/smilies/icon_smile.gif)
really really awesome effects.
What is that destructable block doing in the ocean?
w/e
very nice
Posted: Sat Sep 09, 2006 9:06 pm
by jordanimal
I played it. I was kind of felt ripped off. I saw alot of unfinished stuff. 7/10
Posted: Sat Sep 09, 2006 10:26 pm
by ScottyGEE
jordanimal wrote:I played it. I was kind of felt ripped off. I saw alot of unfinished stuff. 7/10
I am always for negative feedback, if you look in like the past 6 mod threads of mine they'll have similar posts to this...As for the comment about feeling ripped off, there is some confusion I feel with such a statement...
1) I don't believe I ever promised anything in this mod so its not as if I can go against it for you to "feel ripped off"
2) you never had to download/purchase this mod so to feel "ripped off" seems to be not the right term for the situation...So now I must ask...
So what was unfinished Jordanimal?
___
As for the darkness, yeah I understand what you mean...I added the flashlight so people could see (making people use their minds "Do I drop my flashlight weapon to risk loss of sight or do I replace my secondary weapon?", I also boosted up the glare considerably so people could see eachother when people shot (the lights would be very strong due to the glare) and other instances too.
But if majority votes a more lighter version then I guess I can't argue, I'll keep my own at the same darkness though, I love it... Makes you consider what colours you'll be to best take advantage of the surroundings...
Posted: Sat Sep 09, 2006 10:53 pm
by Supa1337
the main thing on this map is lighting. like the water on the beach. AMAZING
Gj I love it
![Smile :)](./images/smilies/icon_smile.gif)
Posted: Sat Sep 09, 2006 11:16 pm
by apollopimp
man this is nice thanks for sharing..
Posted: Sat Sep 09, 2006 11:36 pm
by Hadriel
The lighting is one of the defining features of this mod! Making it light will take away from some of the feal of the map. IMO leave the lighting how it is.
As for getting "ripped off" well... maybe you could explain exactly what about it that makes you feal the way you do?
Posted: Sun Sep 10, 2006 5:30 am
by SpecOp44
ScottyGEE wrote:I got a pm about the dead bodies on the map...Although this took me some time to actually figure out myself I'll say it anyway. I learnt that bloc's (the things with the havok physics engine) the default ones in the scnr float until manipulated (eg melee'd). However, if one references the bloc in an itmc, the bloc automatically has the ragdoll pyhsics on. So if anyone does actually look at my map (I leave it unencrypted for learning...not for stealing) you'll see an itmc that has a bloc which references to the masterchief.hlmt (not mastercheif_mp else the guys on the ground would have shields).
Another thing was how did I remove the lowered gun animation when pressing L...Well I posted it at haloplugins in halo2 research under the title name "looking down the barrel" go there to see...
That PM you mentioned was the one I sent right?
I tried to put ragdoll corpses like you explained and it worked great.
Thank you very much for sharing this.
Posted: Sun Sep 10, 2006 8:34 am
by ab2ooyzp
can anyone help me with adding it to the main menu?? i dont know how... i want to add it to my Killtrocity map pack but i dont get how... unless it counts as zanzibar... i want it to be its own map
Posted: Sun Sep 10, 2006 10:17 am
by x088x
Don't change the lighting at all. It's perfect. I just tested this, it's outstanding. I absolutely love the ghost.
Posted: Sun Sep 10, 2006 10:44 am
by Prodigy
ab2ooyzp wrote:can anyone help me with adding it to the main menu?? i dont know how... i want to add it to my Killtrocity map pack but i dont get how... unless it counts as zanzibar... i want it to be its own map
http://files.halomods.com/viewtopic.php?t=37383
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Nice one scottyG
![Razz :P](./images/smilies/icon_razz.gif)
Posted: Sun Sep 10, 2006 11:06 am
by galvination
this is really good
really really awesome effects.
What is that destructable block doing in the ocean?
w/e
very nice
destroy it with a nade and you get the beam rifle.
Posted: Sun Sep 10, 2006 11:29 am
by SpecOp44
galvination wrote:this is really good
really really awesome effects.
What is that destructable block doing in the ocean?
w/e
very nice
destroy it with a nade and you get the beam rifle.
There's another one on the ledge above the base where the gate is.
Posted: Sun Sep 10, 2006 12:33 pm
by uncutshadow
this is awsome. i really like it. gj scotty
![Smile :)](./images/smilies/icon_smile.gif)
Posted: Sun Sep 10, 2006 1:14 pm
by Reyals_Bemus
Wait... Is there AI on this map, like a mission to do or what? It looks really chill, though.
Posted: Sun Sep 10, 2006 1:50 pm
by StalkingGrunt911
Reyals_Bemus wrote:Wait... Is there AI on this map, like a mission to do or what? It looks really chill, though.
No.
Posted: Sun Sep 10, 2006 1:56 pm
by porkchoplomein
i really like the needlers and the sword. got my dl.