Page 17 of 18
Posted: Thu Dec 07, 2006 12:05 pm
by D4rkFire
Hunter_Cheif04 wrote:Wait, if you need the sentinal beam to use the gravity gun, how do you use it if bloog gulch doesnt have the sentinal beam?
You go to quick options and select primary weapons and press Sentinal beam. Its that simple.
Posted: Wed Dec 13, 2006 8:59 pm
by Macsforever
I like the way you killed ketchup
Posted: Tue Dec 19, 2006 3:35 am
by TaMbO
Are you able to knock rockets away?
if u could it would be kool
Posted: Sun Jan 07, 2007 10:47 pm
by Billy3764
i think i know what he did tho i have never even tried modding halo 2. just halo 1. Well primary fire is obvious. For secondary my theory is that under one of the settings some setting that sets how much something flies when it is shot he put a negative number. and for the lifting thing i hav no idea.
Posted: Thu Jan 18, 2007 5:51 pm
by peow130
Read the rules, don't bump old topics.
Posted: Thu Jan 18, 2007 6:09 pm
by jimbi
peow130 wrote:Read the rules, don't bump old topics.
Read the rules, this doesnt apply in Outstanding Mods
Posted: Mon Jun 25, 2007 2:56 pm
by R21
how do i aply this to the maps? i have dothalo so..... can i get some help?
Posted: Mon Jun 25, 2007 3:15 pm
by JacksonCougAr
No. Do NOT bump old topics for help; go to "Modding discussion" or "HelpDesk" or use the SEARCH feature located at the TOP of this Page...
Posted: Tue Jun 26, 2007 8:19 am
by DRL333
It's ok to bump in outstanding mods.
Posted: Tue Jun 26, 2007 10:24 am
by JacksonCougAr
Ooo yea >_>
Because they're all just sitting here rotting anyways.
Posted: Tue Jun 26, 2007 11:06 am
by smokey
JacksonCougAr wrote:Ooo yea >_>
Because they're all just sitting here rotting anyways.
Agreed. It is stupid to bump topics so old, when your question could be solved in another way. Worst case scenario, make a topic in modding discussion, and link this page to that one. Thats what I normally do.
Posted: Fri Jun 29, 2007 6:33 pm
by x13igDudex12
Me and my friends had a blast with this map. we were chuckin us and the hogs everywhere. Rock on dude.
Cheers.
Posted: Sun Jul 08, 2007 10:24 am
by aaron108
IS THIS MOD ONLY 4 COAG,BECAUSE ME AND MY FRIENDS CANT DO OLD MAPS AND THOUGHT THIS WAS THE COOLEST MOD WE EVER SAW-THANX
Re: [Mod]Gravity Gun
Posted: Mon Jul 23, 2007 11:32 pm
by Hgaiden2
[quote="ExileLord"]I posted the video of this in the movies forum, so you can head over there to check it out although the new version has some big changes not seen in the video. Here's a quick rundown of the mod.
The Sentinel Beam is replaced by the Gravity Gun
Posted: Sun Aug 26, 2007 3:55 pm
by Zeridian
Dude, I've had this mod since it came out, and I just thought when I checked up on it again, that someone(probably going to be me) should make a cool trail connecting to whatever object in which is being moved like a tractor beam
. Or a sweet muzzle glow like the grav gun from halflife 2.
I was also thinking of doing something with the plasma pistol, making the skin more blue where the green is and change the muzzle flash blue and projectiles to a blue lazer then it would have the same general effect as this grav gun.
(Also I would release multiple map patches)
Posted: Sat Nov 10, 2007 12:01 pm
by lilweezybaby2
[quote="L
Posted: Mon Feb 04, 2008 2:39 am
by Max_Kreeger
Hey
I applied the mod through Dothalo but what do I do now ? How do I actually get the weapon in the map ?
Thank you
Max K.
Posted: Mon Feb 04, 2008 2:56 am
by kibito87
Max_Kreeger wrote:Hey
I applied the mod through Dothalo but what do I do now ? How do I actually get the weapon in the map ?
Thank you
Max K.
It's the Sentinal Beam. Either change the gametype so you spawn with it or make them spawn on the map.
Posted: Tue Feb 05, 2008 12:19 am
by Max_Kreeger
Awesome thanx
Posted: Fri Dec 26, 2008 10:20 pm
by Rogue_Modder
urm, this is a dump question but can someone post a tut on how to do this? i rly wana know.