[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx
- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
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Yeah, sorry I edited the part out about promoting your individual mods, but I still stand to it. Talk about this mod, not your mod. You can talk about your mods all you want when you post them, but don't try to steal someone elses' topic to do it.
anyway, thought I'd put that back in so it makes since why you said what you did about what I said when I said it.
anyway, thought I'd put that back in so it makes since why you said what you did about what I said when I said it.
The Insolence noise happens a lot when you die. Ascension is the 2nd worst to give that noise. Midship is the worst.
I'd prefer spawn points next to each other rather than in the air. There are a couple that are 10 ft (I think I got fall damage on those too). Flesh's spawn points in his Gondala mod were fine and I think Headlong has more spawns than Ascension (and his was half your mach size).
Infection-Sorry I didn't get to play with you guys yesterday. Got pulled into playing Mario Kart for a bit and by the time I was done, you were gone.
Looking forward to more mods like this. Keep up the cool mach mods.
I'd prefer spawn points next to each other rather than in the air. There are a couple that are 10 ft (I think I got fall damage on those too). Flesh's spawn points in his Gondala mod were fine and I think Headlong has more spawns than Ascension (and his was half your mach size).
Infection-Sorry I didn't get to play with you guys yesterday. Got pulled into playing Mario Kart for a bit and by the time I was done, you were gone.
Looking forward to more mods like this. Keep up the cool mach mods.
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
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well there is fall damage but it only gets active when u fall looong time...jkjk wrote:The Insolence noise happens a lot when you die. Ascension is the 2nd worst to give that noise. Midship is the worst.
I'd prefer spawn points next to each other rather than in the air. There are a couple that are 10 ft (I think I got fall damage on those too). Flesh's spawn points in his Gondala mod were fine and I think Headlong has more spawns than Ascension (and his was half your mach size).
Infection-Sorry I didn't get to play with you guys yesterday. Got pulled into playing Mario Kart for a bit and by the time I was done, you were gone.
Looking forward to more mods like this. Keep up the cool mach mods.
like i said i set the spawns points so high to avoid "next to next" spawning -
-u spawn and fell down 1 second and dont get killed
-u spawn and the same time u get killed
wich one of the both would u prefer?
falling and stay alive or spawning and instant die?
Try rearranging the spawns to avoid spawn killing - falling from the air seems unprofessional. Spawning in the air makes you a VERY easy target for a sniper. Also, I don't like the fall damage. I would just like to see this as close to a stock Bungie map as possible, have it feel like a new map Bungie released.
Here's some mainmenu images, I tidied up AgentME's with a border and bightness/contrast fix.

Here's some mainmenu images, I tidied up AgentME's with a border and bightness/contrast fix.


- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
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the falling damage isnt active when u jump in the map around. i just made it to make a safe death when u jump off the map. i will deactivate it in my next release u guys will see theres no changeDWells55 wrote:Try rearranging the spawns to avoid spawn killing - falling from the air seems unprofessional. Spawning in the air makes you a VERY easy target for a sniper. Also, I don't like the fall damage. I would just like to see this as close to a stock Bungie map as possible, have it feel like a new map Bungie released.
Here's some mainmenu images, I tidied up AgentME's with a border and bightness/contrast fix.
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EDIT: thanks for the mainmenu pix
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i havent played it, but its obvious i will like it. One question, what do you plan on changing to the top of the map so people cant hide inside the walls in the next version? will you try to make them solid, put a death barrier up there, or just put an invisible wall?
and please dont put in weapon mods... a brand new map is perfect with the normal weapons. (unless you just plan on adding new models, thats fine. just no new effects)
and please dont put in weapon mods... a brand new map is perfect with the normal weapons. (unless you just plan on adding new models, thats fine. just no new effects)
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
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ppl will get pushed back... new version comming very soonvoodoo721 wrote:i havent played it, but its obvious i will like it. One question, what do you plan on changing to the top of the map so people cant hide inside the walls in the next version? will you try to make them solid, put a death barrier up there, or just put an invisible wall?
and please dont put in weapon mods... a brand new map is perfect with the normal weapons. (unless you just plan on adding new models, thats fine. just no new effects)

EDIT: yes there will be no weapon mods
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
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- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
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Nice map 

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Simply put,,AWESOME just INCREDIBLE!!!!!!! Great job dude.
I might be jumping the gun a tad here but, looks like a Shoe In for MOMT winner.
Just can't say enough about this mod, even though it does have a few draw backs, what the heck, Im sure your working on those right now.
Your are really showing some incredible talants, good luck to you and your modding team on future mods.
I might be jumping the gun a tad here but, looks like a Shoe In for MOMT winner.
Just can't say enough about this mod, even though it does have a few draw backs, what the heck, Im sure your working on those right now.
Your are really showing some incredible talants, good luck to you and your modding team on future mods.
This is great i was playing a 6vs 6 ctf game. Even though we spawned next to there names it was great. Some suggestions are get rid of the one area were you can hide in, Add a banshee that looks liek a sentinel enforcer,maybe a add 2 ghosts, and try nulling out the material effect i think thats what causes that screeching sound when you die.
- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
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