[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx

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lilgjw





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Post by lilgjw »

NICE job i dont get how people can make completly new maps like this did prometheus come out already and i dont know about it or what??
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theycallmechad




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Post by theycallmechad »

Yeah, sorry I edited the part out about promoting your individual mods, but I still stand to it. Talk about this mod, not your mod. You can talk about your mods all you want when you post them, but don't try to steal someone elses' topic to do it.

anyway, thought I'd put that back in so it makes since why you said what you did about what I said when I said it.
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Post by Zigen »

yes yes...I also know where the teleporter can go also. When we were in PPFNOOB's arena we were discussing where it should go and we decided it should be at the hole in the bottom thatd be great :D
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Post by jkjk »

The Insolence noise happens a lot when you die. Ascension is the 2nd worst to give that noise. Midship is the worst.
I'd prefer spawn points next to each other rather than in the air. There are a couple that are 10 ft (I think I got fall damage on those too). Flesh's spawn points in his Gondala mod were fine and I think Headlong has more spawns than Ascension (and his was half your mach size).
Infection-Sorry I didn't get to play with you guys yesterday. Got pulled into playing Mario Kart for a bit and by the time I was done, you were gone.
Looking forward to more mods like this. Keep up the cool mach mods.
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Post by xheadshotmastax »

jkjk wrote:The Insolence noise happens a lot when you die. Ascension is the 2nd worst to give that noise. Midship is the worst.
I'd prefer spawn points next to each other rather than in the air. There are a couple that are 10 ft (I think I got fall damage on those too). Flesh's spawn points in his Gondala mod were fine and I think Headlong has more spawns than Ascension (and his was half your mach size).
Infection-Sorry I didn't get to play with you guys yesterday. Got pulled into playing Mario Kart for a bit and by the time I was done, you were gone.
Looking forward to more mods like this. Keep up the cool mach mods.
well there is fall damage but it only gets active when u fall looong time...
like i said i set the spawns points so high to avoid "next to next" spawning -
-u spawn and fell down 1 second and dont get killed
-u spawn and the same time u get killed
wich one of the both would u prefer?
falling and stay alive or spawning and instant die?
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Post by DWells55 »

Try rearranging the spawns to avoid spawn killing - falling from the air seems unprofessional. Spawning in the air makes you a VERY easy target for a sniper. Also, I don't like the fall damage. I would just like to see this as close to a stock Bungie map as possible, have it feel like a new map Bungie released.

Here's some mainmenu images, I tidied up AgentME's with a border and bightness/contrast fix.
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Post by xheadshotmastax »

DWells55 wrote:Try rearranging the spawns to avoid spawn killing - falling from the air seems unprofessional. Spawning in the air makes you a VERY easy target for a sniper. Also, I don't like the fall damage. I would just like to see this as close to a stock Bungie map as possible, have it feel like a new map Bungie released.

Here's some mainmenu images, I tidied up AgentME's with a border and bightness/contrast fix.
Image Image
the falling damage isnt active when u jump in the map around. i just made it to make a safe death when u jump off the map. i will deactivate it in my next release u guys will see theres no change :roll: :roll: :roll:

EDIT: thanks for the mainmenu pix
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Post by DDRMidgetID »

dude this owns... this is an ascension mod? damn howd you do this? insert objects? change BSP? hell if it was really hard to make, i say it should be a MOTM or an outstandin one, anyone play this online Kai or XBC? im goin on now lol :D
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Post by XxSilencedDeathxX »

Headshot, was this from QZ? Or what level? Not to steal it..just I got an idea for something else I can use...
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Post by voodoo721 »

i havent played it, but its obvious i will like it. One question, what do you plan on changing to the top of the map so people cant hide inside the walls in the next version? will you try to make them solid, put a death barrier up there, or just put an invisible wall?

and please dont put in weapon mods... a brand new map is perfect with the normal weapons. (unless you just plan on adding new models, thats fine. just no new effects)
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Post by GametagAeonFlux »

XxSilencedDeathxX wrote:Headshot, was this from QZ?
Yes, it's from Quarantine Zone.
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Post by xheadshotmastax »

voodoo721 wrote:i havent played it, but its obvious i will like it. One question, what do you plan on changing to the top of the map so people cant hide inside the walls in the next version? will you try to make them solid, put a death barrier up there, or just put an invisible wall?

and please dont put in weapon mods... a brand new map is perfect with the normal weapons. (unless you just plan on adding new models, thats fine. just no new effects)
ppl will get pushed back... new version comming very soon :lol:

EDIT: yes there will be no weapon mods
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voodoo721





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Post by voodoo721 »

okay. this should definately get placed in mimesis. Are you adding teleporters?
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Post by N0oOB »

Hi all, i have a question about all this mod maps :
Is it possible to add mods maps in files halo2/maps/ but keep the original map too? Because we must make a patch all time... i'm novice in mods map sry :roll:
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Post by xheadshotmastax »

voodoo721 wrote:okay. this should definately get placed in mimesis. Are you adding teleporters?
no i wont add teleporters because this will make ctf veeery easy...
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Post by baseball1332 »

wow...this is great!
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Post by TheTyckoMan »

Nice map :)
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Post by TD-Apache_1 »

Simply put,,AWESOME just INCREDIBLE!!!!!!! Great job dude.

I might be jumping the gun a tad here but, looks like a Shoe In for MOMT winner.

Just can't say enough about this mod, even though it does have a few draw backs, what the heck, Im sure your working on those right now.

Your are really showing some incredible talants, good luck to you and your modding team on future mods.
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Post by mike0619 »

This is great i was playing a 6vs 6 ctf game. Even though we spawned next to there names it was great. Some suggestions are get rid of the one area were you can hide in, Add a banshee that looks liek a sentinel enforcer,maybe a add 2 ghosts, and try nulling out the material effect i think thats what causes that screeching sound when you die.
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theycallmechad




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Post by theycallmechad »

The only problem with a banchee is that the map is outside the banchee barrier. If you were to get into a banchee way out here, it would probably throw you back towards the original playing field, and you would perish.
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