Halo Pc Scripter

Utilities designed primarily for Halo PC.
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Andrew_b




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Post by Andrew_b »

1st off...im not talking about who has the better computer.

And who said ive done anything with this script compiler. I havnt had a need for it. I script for CE and i see the basic structure of how the scripts work. shall i try and write one for you. obviously (from what i understand) you inject the script xml into a scnr. Basicly what Sapien does for you. I rarely mod PC anymore. Im fine just writting scripts in notepad instead of trying to code them right. Although i have to admit this tool is awesome, i dont have a use for it (ATM). If Patrickh could do it, i most likely could. We are alike in statuses across the board (except programming).
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Cryticfarm





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Post by Cryticfarm »

halomacmodder wrote:
ShadowSpartan wrote:
halomacmodder wrote:Could someone please send me the map with the script that makes it so that you won't get ejected by vehicles? Please! I cannot wait!
I could have swore you could do that without any scripting.
Really? How do you do it then?
Really, I'm not sure if it's possible, I'm probably wrong but I think vehicle ejection is a server value. Only thing i'm sure of is that the function is vehicle_ejection. You have to set that to zero to make you able to fall out of vehicles.
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Post by ShadowSpartan »

Cryticfarm wrote:
halomacmodder wrote:
ShadowSpartan wrote:
halomacmodder wrote:Could someone please send me the map with the script that makes it so that you won't get ejected by vehicles? Please! I cannot wait!
I could have swore you could do that without any scripting.
Really? How do you do it then?
Really, I'm not sure if it's possible, I'm probably wrong but I think vehicle ejection is a server value. Only thing i'm sure of is that the function is vehicle_ejection. You have to set that to zero to make you able to fall out of vehicles.
I thought I remembered seeing it in a plugin for HMT, but I opened up HMT and I couldn't find it so I don't know. I can't tell you how long its been since I even opened up HMT, so I'm sorry, I must have been wrong.
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Post by Tyler777 »

conure wrote:@tyler
Can you show me the script (if its my default one or not) and the error it displays, picture of screen at moment would be nice.

@ShadowSpartan
//respect
Can you by any chance explain the syntax "header" (the first syntax with the syntax count and such..) because i have found out all its info yet.

@Self
things to fix/add
-global support
-2+ script compiling
-look into mac version error
when i get home i will take a picture and yes it was the 2 scripts you put out
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conure




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Post by conure »

I know for a fact the scripts i posted work.....
I am gona be blunt, if there is a xml compiling error it is the users fault.
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Patrickh




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Post by Patrickh »

conure wrote:I know for a fact the scripts i posted work.....
I am gona be blunt, if there is a xml compiling error it is the users fault.
this is abolutely true. I don't understand what the big deal is, I did it on my first try, and on my second try, it's really not that hard (dunno about mac)

I will write a quick tutorial so that conure won't have to, he's put enough work into this already

1. Select your multiplayer map and open it in HMT
2. Hit tools>extract>batch extract
3. Create a folder called Patrick is awesome
4. check the extract metadata box and extract to the folder you created. when it prompts whether you want to extract bsp or not, select yes
5. once its done extracting, open conures app and hit file>load scnr
6. browse to Patrick is awesome\levels\test\mapname\mapname.scnr
7. Enter a valid XML script into the top box
8. Hit build
9. Copy the same map you extracted into Patrick is awesome
10. In HMT, hit tool>rebuild map
11. Select the map you placed in Patrick is awesome, hit yes when it asks you whether or not you would like to fill in the required fields
12. Hit build. Say no to any questions that pop up.
13. When the map is done building, rename it to mapname.map and place it in your maps folder, test
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Altimit01




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Post by Altimit01 »

Pssssst. The mac rebuilding capabilities are severely limited. HHK doesn't use xml, and HMT0.5/C#MT are hit and miss and aren't heavily tutorialed or supported.
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MoDFox





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Post by MoDFox »

Altimit01 wrote:Pssssst. The mac rebuilding capabilities are severely limited. HHK doesn't use xml, and HMT0.5/C#MT are hit and miss and aren't heavily tutorialed or supported.
Is it the Mac capabilities (editing)? Or our tools are just limited (Hint hint XD)?
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Patrickh




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Post by Patrickh »

My tutorial was for pc users, i cannot look into its functionality on mac because i don't have one. I can't see it working for HHK (doesn't use xml) so try my method with the other tools, and if they don't work, then it might be impossible on mac. :cry:
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conure




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Post by conure »

New script builder version.
Thing i added
-Compiles directly into map

Thats all thats been changed, but this was a big change in all reality due to the nature of how map files work.

Bug, ect, post here and i will get to fixxing em. Also if anyone has some simple scripts they want in xml format post em and i will convert em.
Attachments
ScriptBuild-mac.zip
mac version
(2.91 MiB) Downloaded 12 times
ScriptBuilder0.5-Windows.rar
windows version
(1.09 MiB) Downloaded 20 times
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MoDFox





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Post by MoDFox »

Hm, weird... still no luck. I opened the map, compiled the script, Opened halo, chose all my maps and gametypes and stuff, it got further this time (Started network server) and then it crashed again... Hm. Maybe it just doesn't like me.
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Post by conure »

//cries
Halomods member wrote:tags meta? There is no such thing for Halo PC.
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bcnipod





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Post by bcnipod »

hmm this was made in RB, so the method should be the same, unless, macsoft did something to how scripts are run through halo maps.
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halomacmodder





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Post by halomacmodder »

Damn! It doesn't work for me ether! Oh well =( Could someone just please send me .ppf files of two different maps with the scripts in it? Please! I'm begging you! It's the one thing I have wanted for so long.... Please....
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Post by Main »

All HHKs opening it display the warning that: "The file size stored in the header is wrong."

Maybe something?
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Post by halomacmodder »

Oh! Maybe if you change the value in the header that says how big the map file is, then it will work! Only one problem, I don't know where the value is.
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MoDFox





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Post by MoDFox »

Main wrote:All HHKs opening it display the warning that: "The file size stored in the header is wrong."

Maybe something?
HHK complains about that if you do anything to the map.
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Post by Main »

Ok, I used VPC to get me the Windows version using the above program, gives the exact same thing as the Mac version.

The Window's and Mac's map for the same thing both do not work.

It's like those mods for Windows that just don't work for Mac..
Eh.
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halomacmodder





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Post by halomacmodder »

Oh well... :cry:
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Post by Tyler777 »

Main wrote: It's like those mods for Windows that just don't work for Mac..
Eh.
holy shit i am doing hex scan right now you may have jsut stumbled on to a fix and conure you could make a simple app to convert what i find to mac standers right?
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