[Utility][Halo 1] Halo Mapfile Header Converter Version 1.1

Utilities designed primarily for Halo PC.
PlasmaGrunt





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[Utility][Halo 1] Halo Mapfile Header Converter Version 1.1

Post by PlasmaGrunt »

Ok before you flame me please read this. I made this program to help mod Halo PC and maybe CE. I did NOT make this to rip people's models, bitmaps and such. If you do that crap you should go to hell. I made this cause I have a good idea and if it works it would help mod Halo PC. Maybe somebody can work out something to help with CE but ok.

Oh yes, what this does is it converts Halo PC maps to Halo CE maps or Halo CE maps into Halo PC maps

Heres my idea:

Make a CE map with your own custom weapon put into a crappy level (just like a box). Then convert the map into a PC map and load it up into HMT. Then recursively save your weapon. Then PMI your weapon into a level like Bloodgulch (PC Version)!!! If that works it will probably work for scenery, vehicles, bipeds, actors, actor variants (means AI in PC)!!! Well I suck at modding so if anyone could try that please report back if it worked.

AGREEMENT:
By downloading this file you agree this file comes AS IS and I'm not responsible for any damage to files, software, hardware, or anything else. Use at own risk. Also you agree not to decompile, deobfuscate(sp?) or modify HMHC in ANY way. You also agree not to modify or 'rip' other authors' work.

PICS:
Easy to use inteface
http://x402.putfile.com/2/5614303498.png

Writes information to the display box
http://x402.putfile.com/2/5614305457.png

Error handling
http://x402.putfile.com/2/5614311247.png

Enjoy!

~PlasmaGhost

NOTE: You need the .NET Framework 2.0
Attachments
HMHC.rar
I am SO SORRY. I got so caught up in my other work I completly forgot about you guys. I feel horrible now. But this is the version I promised. If you have any problems just contact me.

Ok to use the shell, simply run HMHC normally and it should work bu
(11.88 KiB) Downloaded 197 times
HMHC Source.rar
Source Code..please give me credit for any bit of code you use...other than that do with it what you want

Note: this is HMHC v1.0 source
(561.41 KiB) Downloaded 105 times
Last edited by PlasmaGrunt on Sun May 21, 2006 7:52 am, edited 6 times in total.
I am PlasmaGhost from the Halomods regular forums!
ducktape





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Post by ducktape »

sounds cool...yea btw u need pics in 24 hours or it will be deleted
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Post by PlasmaGrunt »

oh crap thanks for reminding me lol ill up them up now
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GametagAeonFlux




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Post by GametagAeonFlux »

We've had AI in PC for an incredibly long time, lol. But this DOES mean custom models from what I can see, good job. =)
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Post by PlasmaGrunt »

lol i didnt know there was AI in PC. well thanks for the comments :)
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Ombre




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Post by Ombre »

Hmmm, thought I saw something like this for Trial too PC, anyways I guess it is ok, but all it does is replace a simple hex job. *Moved to the Utilities forum*
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Post by PlasmaGrunt »

yea it edits 2 bytes :D

thanks Ombre
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Post by benjy355 »

*Claps*
Well made ^_^
Your image can't exceed 500x120 or 75kb
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Post by jordanman615 »

i get an error when i try to open it


A valid license cannot be granted for the type pvlogiciels.dotnetprotector.applacation contact the manufacterer of this program for more inforamtion
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Ombre




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Post by Ombre »

NOTE: You need the .NET Framework 2.0
That may be your problem.
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Post by jordanman615 »

i got it i can open hmt to so do you konw whta wrong if i have it and i can open HMT
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Ombre




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Post by Ombre »

If I remember correctly; only net framework 1.2 is needed for hmt, but I may be wrong. I suggest you try downloading and installing Net Framework 2.0 just in case.
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ok

Post by jordanman615 »

i did and it still says the same error
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SHOUTrvb




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Post by SHOUTrvb »

very very nice program. I dled it immediatly. maybe I can actualy make some good mods now.
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Ombre




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Post by Ombre »

SHOUTrvb wrote:very very nice program. I dled it immediatly. maybe I can actualy make some good mods now.
All it does is replace a simple hex job. >.> it's not a amazing new technique.
It is still usefull though for the people who are A: Too lazy to hex edit. Or B: Do not know how too.
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hey

Post by jordanman615 »

its not working for me, i have .net framework 2.0 ,.netframework 1.1, .netframework 1.0, .netframework fix. and with any of those the program still doesn't work i get sum error


A valid license cannot be granted for the type pvlogiciels.dotnetprotector.applacation contact the manufacterer of this program for more inforamtion
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SHOUTrvb




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Post by SHOUTrvb »

Ombre wrote:It is still usefull though for the people who are A: Too lazy to hex edit. Or B: Do not know how too.
Like me!
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hello

Post by jordanman615 »

Can some one help me plz
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[files]Phenomena




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Post by [files]Phenomena »

Oh yes, what this does is it converts Halo PC maps to Halo CE maps or Halo CE maps into Halo PC maps

Heres my idea:

Make a CE map with your own custom weapon put into a crappy level (just like a box). Then convert the map into a PC map and load it up into HMT. Then recursively save your weapon. Then PMI your weapon into a level like Bloodgulch (PC Version)!!! If that works it will probably work for scenery, vehicles, bipeds, actors, actor variants (means AI in PC)!!! Well I suck at modding so if anyone could try that please report back if it worked.
this doesnt change the map files to halo ce or pc. It just changes the header of the two maps, you wont be able to a pc map that has been "converted" into a ce map and play it. On Halo's start up you'll get a corrupted file error. AND, you cant recursivly extract from a ce map with hmt.
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wtf

Post by jordanman615 »

WTF can't anyone help i want to use it but no1 is helping me.
Been modding Halo since 2002!
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