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JMS Model Exporter for 3ds max v5.0+ and gmax 1.2 Released!

Posted: Thu Aug 17, 2006 3:44 pm
by TheGhost
The third installment of Project BlueStreak has just been released. For more information, visit the site:

BlueStreak: JMS Model Exporter

Visit the Project BlueStreak page here:
http://ghost.halomaps.org/bluestreak/

Enjoy!

Download localized to Halomods - Snave

Posted: Thu Aug 17, 2006 3:44 pm
by CtrlAltDestroy
Ghost, you win.

Posted: Thu Aug 17, 2006 3:47 pm
by GametagAeonFlux
=o

Awesome Ghost.

Posted: Thu Aug 17, 2006 3:49 pm
by dec1234
Amazing......
Nothing More To Say.

Posted: Thu Aug 17, 2006 4:49 pm
by llama_juice
[ZMT] L33T wrote:Ghost, you win.
QFT

I love you.

...

seriously...

Posted: Fri Aug 18, 2006 1:13 am
by gibbo
stick MB? this is probably the most usefull thing out there for Gmax user's :D
good work man really nice job :)

Posted: Fri Aug 18, 2006 4:13 am
by [RLG] El Crappio
YES!!!! :shock: Thank you so much Ghost!!!!

Posted: Fri Aug 18, 2006 6:48 am
by Diablo65
w00t! ^^ TheGhost Ftw! Chimp doesnt work for me... TheGhost and Project Bluestreak to the rescue!

Posted: Fri Aug 18, 2006 7:34 am
by FleetAdmiralBacon
Very nice.
I had no idea blitzkrieg didn't export vertex weights, are you sure about that?
I may have to dissect this to give more functionality to my VB one (from the UHMM, which doesn't export textures or nodes or anything, just one piece of geometry that makes up a map)


BTW, just thought I'd let you know you need to change the page title, it says "animation importer"


But once again, very nice, your Max scripting abilities are amazing.
Best thing I ever wrote was a model exporter for the UHMM and people still don't understand how to use it. I hope this limits the amount of pointless messages in all of our PM boxes on how to export models.

Posted: Tue Aug 22, 2006 4:14 pm
by TheGhost
Thanks, I changed the page's title.