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Halo Animation Importer for 3ds max v5+ and gmax Released!

Posted: Fri Aug 11, 2006 7:28 pm
by TheGhost
This page says it all:

http://ghost.halomaps.org/bluestreak/animation/

As part of Project BlueStreak:

http://ghost.halomaps.org/bluestreak/

Enjoy!


Downloads localized to Halomods - Snave

Posted: Fri Aug 11, 2006 7:30 pm
by Sombody123
Thank you. I really need this. Your apps always work great and have never failed me before.

Posted: Fri Aug 11, 2006 9:47 pm
by Azzucips
i just uninstalled 3ds nice...

Posted: Fri Aug 11, 2006 9:49 pm
by GametagAeonFlux
Day-um.

Very nice Ghost. :D

Posted: Sat Aug 12, 2006 9:00 am
by avp DR@AGON
awsome ive already made something to
it an fp legs for the cheif iv made the running and crouching animations so far
but ill need help getting it in to halo andassinging it to differnt things like crouchind walking animations

Posted: Sat Aug 12, 2006 9:56 am
by Sombody123
avp DR@AGON wrote:awsome ive already made something to
it an fp legs for the cheif iv made the running and croching animations so far
but ill need help getting it in to halo andassinging it to differnt things like crouchind walking animations
lol.

Posted: Sat Aug 12, 2006 11:56 am
by FleetAdmiralBacon
Thank you, Ghost, for giving me the ability to do the following in 3ds max:
http://gruntmaps.byethost4.com/headshot.gif

I love you in the most non-*** way possible

Posted: Sat Aug 12, 2006 12:53 pm
by slayer410
FleetAdmiralBacon wrote:Thank you, Ghost, for giving me the ability to do the following in 3ds max:
http://gruntmaps.byethost4.com/headshot.gif
Nice. :shock:

Posted: Sat Aug 12, 2006 5:57 pm
by for3runn3r
:cry: im confused on how to do it! All i can do is make triangles and thats it! Can you put a linkon where you get these, uhhh, Mesh i think its called? :?

Posted: Sat Aug 12, 2006 9:54 pm
by HK-47
Ugh, Go download HEK+ and HEK then extract a GBX model and export it in guerilla then import it with the other tool then use HEK+ to get the bitmaps out and use jahrains BM converter.

Posted: Sun Aug 13, 2006 10:57 pm
by TheGhost
By the way a new version of the script is currently up. It has some fixes for a few bugs. Update!

Posted: Mon Aug 14, 2006 12:32 am
by [RLG] El Crappio
Its awsome Ghost, can't wait for the JMS Exporter, cause if it works for Gmax then it'll help more than a few people out.

Posted: Wed Sep 13, 2006 3:49 pm
by striderguy
ok....so how do i use it.....from the start (download stage)

if its a download, i cant find it on the page.

if its the script, whre do i put it >.>

Posted: Wed Sep 13, 2006 5:09 pm
by HK-47
STOP BUMPING OLLLLLD TOPICS. Nuff said.

Posted: Wed Sep 13, 2006 7:32 pm
by GG-Nic
He was asking a reasonable question, so its ok.

If he were to just say "OMG THISROCKS!!!11!!1" Then, thats not okay.

Put it in the scripts folder inside your gmax/3dsmax root folder.

Mine is:
D:\Program Files\Autodesk\3dsMax8\Scripts

You can also put it in the startup folder if you want to have it popup when you load 3dsmax.

With gmax, idk just look around in your gmax folder.

Posted: Thu Sep 14, 2006 2:26 am
by [RLG] El Crappio
Its the same place in Gmax, as in, the Scripts folder.

Posted: Thu Dec 07, 2006 6:25 pm
by mr.marshmallow
are there any tutorials on how to animate i dont know much about 3Dsmax i only made 1 map and im still low in knoledge of the program so can anyone help me with this?

Posted: Sat May 05, 2007 1:11 pm
by wilp
I get an error when i import the animation it gives me "multiple node error"
(i have import gbx model)

Posted: Sat May 05, 2007 2:33 pm
by TomClancey
Nice topic bump.