Page 1 of 3

[App] Mystery v1

Posted: Sat Jan 26, 2008 6:19 pm
by xzodia
I'm feeling generous....

The App is fairly self explanatory...

Open A Singleplayer map...

Hit convert...

Your done.

There is also options for removing ai, scripts and cinematics.

To create a slc coop map just null the cinematics.

I have plans to add more options (the ones that are currently disabled), until then you'll have to do the rest the odd fashioned way but its not necessary to load the map in multiplayer.

Image

Posted: Sat Jan 26, 2008 6:26 pm
by haloman6697
wait so this coverts SP>MP?

Posted: Sat Jan 26, 2008 6:29 pm
by xzodia
yea, in about 2secs

Posted: Sat Jan 26, 2008 6:30 pm
by killarzachary
Wow, fast and easy! Great app, I'll download l8er.

Posted: Sat Jan 26, 2008 6:31 pm
by Dragonfire
Another great app :D

Posted: Sat Jan 26, 2008 6:40 pm
by preston566
Wow, nice. Does this convert all Single Player maps? Or a select few?
But Great Job,
Preston556

Posted: Sat Jan 26, 2008 7:00 pm
by xzodia
It should convert all maps, i dont see any reason why it wouldnt :D

Posted: Sat Jan 26, 2008 7:06 pm
by DarkShallFall
[quote="Preston556[/quote]
Lmao he spelt his name wrong. Nice job Xzodia :wink:

Posted: Sat Jan 26, 2008 7:31 pm
by SpecOp44
Nice.

But one question, since the features aren't complete, how do we manually get the Elite in there?

I would think it would involve transferring over the FP animations, and referencing them in the MTAG? But I don't know how to get the third person animations there too.

Posted: Sat Jan 26, 2008 7:55 pm
by NotZachary82
omg. excellent, xzodia. why dont you release the method pubicly ... or have you? :?:

Posted: Sat Jan 26, 2008 7:56 pm
by Aumaan Anubis
NotZachary82 wrote:xzodia. why dont you release the method pubicly ... or have you? :?:
He has not.

Posted: Sat Jan 26, 2008 11:04 pm
by DrXThirst
So, this is just like what H2C and H2G did or it just does the same thing as Dark's mod?

Posted: Sat Jan 26, 2008 11:06 pm
by JacksonCougAr
Like darks mod.

Posted: Sat Jan 26, 2008 11:59 pm
by ScottyGEE
hmmm, I'll test this out :P Care to describe exactly what's being done to convert it? I'm just curious.

I wanna see about modding it in terms of making a multiplayer map (not online coop [I'm not using such a silly acronym, pfffffft. :P])

Posted: Sun Jan 27, 2008 5:51 am
by xzodia
ScottyGEE wrote:I wanna see about modding it in terms of making a multiplayer map
for that you'll need to:

replace the mulg with a mulitplayer 1
transfer the multiplayer menu and link in matg(i think) theres something you have to do to get it to use the mp menu but you'll have to ask neodos...
transfer the mp_elite biped and fp models and relink in the matg
add more player spawns
add the netgame equipment reflexive
and whatever else ive forgotten...

Posted: Sun Jan 27, 2008 6:37 am
by SpecOp44
I just tried it. And something is wrong, because I've tried it on two maps, and on both maps everyone (A.I. and player) is on the same team. So no one attacks each other.

Also, is it possible to get custom player colour, like you had in the Outskirts patch you posted a few days ago? I thought that was really neat.

Posted: Sun Jan 27, 2008 6:42 am
by neodos
What maps did you converted, same problem with highcharity...

Try adding mulg and relink the mulg on matg.

Posted: Sun Jan 27, 2008 6:48 am
by xzodia
yea you need a multiplayer mulg.

btw i've realised i've mess up my nulling options, i'll have a fix up soon

Posted: Sun Jan 27, 2008 8:48 am
by Guest
now we need a H2V to H2X converter ^^

Posted: Sun Jan 27, 2008 8:50 am
by kyearby91
This is pretty sweet. I hope to see this put to good use.