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Modding Tools Compilation

Posted: Sun May 27, 2007 11:56 pm
by G.I.R.
Credit to all authors of their respective programs. This was thrown together real quick for The Modding Guy. This compilations assumes you have the correct .NET Frameworks installed. Archive is 49.6 MB packed.

Instructions: Right click the archive and then click on 'Extract to Halo_2_Modding_Tools_Pack\'

Includes:
Editors
ADI
Ch2r
DotHalo
Entity 1.3.9
Entity 1.6 UE
H2 Guerilla & Core

Misc. Installations
Action Replay Setup
RADTools Installer

Misc. Tools
Encryptomatic Signature
Main Menu Music
Sav3r
Script Tools
Water Tool
Weather Tool
Yelo Config Editor
Alius Bos
Contrail Editor
Decorator Tool
H2 Machinma Companion
Halo 2 AI Editor
Halo 2 Internalize Bitmap
Halo 2 Sound Tools
.Info Combine Tool
Main Menu Editor
PRTM Tool
Shader Tool
Tdtl Editor [v1.6]
Vehicle Barriers

New Map Patches
Add Containment, Warlock, Sanctuary, Turf, Backwash, Elongation, Gemini, Relic, and Terminal
Add Desolation and Tombstone

Patchers
Serenity v3.3
Super PPF

Tunnelers
X-Link Kai Installer
XBC Installer

Uber Tools
UberAnalyzeTool

Posted: Mon May 28, 2007 12:20 am
by The Modding Guy
Dude :shock:

You are awesome
*bows*


Thanks man! :D

Edit: Here's a smaller pack too! Has the basics. (meh!)

Posted: Fri Jun 01, 2007 6:36 pm
by -DeToX-
Doesn't XDI contain illegal files?
Same with Xored Mini Launcher?

Posted: Fri Jun 01, 2007 6:44 pm
by halo0001
xored is illegal to distribute because it was compiled with xdk and sdk so ya take that off

Posted: Fri Jun 01, 2007 6:45 pm
by G.I.R.
-DeToX- wrote:Doesn't XDI contain illegal files?
Same with Xored Mini Launcher?
Spoilsport. Updated pack uploading without XDI and Xored.

Posted: Mon Jun 18, 2007 12:40 pm
by newbymodder
haha just because xored is illegal doesn't mean most people have it

thanks G.I.R for the pack i needed the Cxbox tool :wink:

Posted: Tue Jun 19, 2007 8:41 am
by Eradik8
Is this what I need to take out the black :arrow: :?:

Posted: Tue Jun 19, 2007 9:15 am
by JacksonCougAr
No; you need to learn to save things right >_>

Posted: Tue Jun 19, 2007 9:26 am
by SpecOp44
No BSP scenery editor?

Posted: Tue Jun 19, 2007 10:10 pm
by stewygriffen6666
ummmm my viruis scanner found the bitmap internailzer thing a trojan just wanted everyone to no that

Posted: Fri Jun 22, 2007 10:16 am
by CptnNsan0
no its not

Posted: Fri Jun 22, 2007 12:40 pm
by stewygriffen6666
then i dont understand why it keeps saying it is one.

Posted: Fri Jun 22, 2007 1:10 pm
by xXxCocoFangxXx
I downloaded it!

Be happy GIR!

I like it, very useful. =]]

Re: Modding Tools Compilation

Posted: Fri Jun 22, 2007 2:19 pm
by Prey
Just some pointers for ya's, along with the space that could be saved:

Entity 1.3.9, Entity 1.6 UE - These folders contain files that are not needed, they are placed there for and by the compiler. ~1mb

Action Replay Setup, RADTools Installer, X-Link Kai Installer, XBC Installer - You should just place files linking the user to the pages where you can officially download these, so to keep on top of updates. ~17mb

Encryptomatic Signature - I still think my 'right-click resign' beats this, i made it some time ago under a different username, HERE ~1mb

Alius Bob - This app doesnt actually search for the unicode tables, it has all offsets hardcoded instead which is just not the way to go; make the right changes to the map and it'll no longer work. I've made a similar program called Blu, which also allows you to inject longer strings.. but i never finished mapping out the 'image codes'. You can find it HERE along with some other apps you may want to include. ~2mb

Main Menu Editor - I have made a program that builds on what this app has to offer, found HERE. Include it if you want. ~2mb

Add Containment, Warlock, Sanctuary, Turf, Backwash, Elongation, Gemini, Relic, and Terminal, Add Desolation and Tombstone - Errr? ~0.1mb

Re: Modding Tools Compilation

Posted: Thu Jun 28, 2007 1:54 pm
by haxalot88
Prey wrote:Just some pointers for ya's, along with the space that could be saved:

Entity 1.3.9, Entity 1.6 UE - These folders contain files that are not needed, they are placed there for and by the compiler. ~1mb

Action Replay Setup, RADTools Installer, X-Link Kai Installer, XBC Installer - You should just place files linking the user to the pages where you can officially download these, so to keep on top of updates. ~17mb

Encryptomatic Signature - I still think my 'right-click resign' beats this, i made it some time ago under a different username, HERE ~1mb

Alius Bob - This app doesnt actually search for the unicode tables, it has all offsets hardcoded instead which is just not the way to go; make the right changes to the map and it'll no longer work. I've made a similar program called Blu, which also allows you to inject longer strings.. but i never finished mapping out the 'image codes'. You can find it HERE along with some other apps you may want to include. ~2mb

Main Menu Editor - I have made a program that builds on what this app has to offer, found HERE. Include it if you want. ~2mb

Add Containment, Warlock, Sanctuary, Turf, Backwash, Elongation, Gemini, Relic, and Terminal, Add Desolation and Tombstone - Errr? ~0.1mb
actually most of that stuff is good to keep. i made a disk (cd) with these, and so i have a backup of everything important now.

Posted: Thu Jul 05, 2007 11:32 am
by G.I.R.
The only reason I included the Action Replay setup was because it was an older version that supported hacked gamesaves for installing a softmod. Personally, after updating, AR would no longer recognize these saves.

Posted: Sat Jul 07, 2007 6:02 pm
by Itachi234
well guys i cant open any of the programs why is that?

Posted: Sat Jul 07, 2007 6:23 pm
by G.I.R.
...Little more detail maybe?

Posted: Sun Jul 08, 2007 11:09 am
by Itachi234
well ill tell u what it says "The dynamic link library mscoree.dll could not be found in the specified path" What does that mean?

Posted: Sun Jul 08, 2007 12:14 pm
by G.I.R.
Do you have the .NET framework installed? Also, did you extract the entire archive to a folder somewhere?