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Entity Script Compiler

Posted: Sun Aug 13, 2006 5:10 pm
by Brok3n Halo
Brok3n Halo Release
Script Compiler
Well, I guess it's been a long time since we've released anything, although you might not notice it, but we're usually hard at work figureing something out, or writing a component for a program. Anyway, this is the first public beta of the Brok3n Halo Script compiler.

Current supported datatypes:
Brok3n Member wrote: int
short
real
boolean
string_id
trigger_volume
object_name
device_name
weapon_name
vehicle_name
unit_name
cutscene_camera
cutscene_flag
cutscene_title
device_groups
profiles
most tags
You should probably have some knowledge of scripting (Possibly CE scripting also), before you even try to use this.

Yes it's not the best compiler, although it's one of the first times I've ever written code the parse/compiler a language into binary data.

Also, aparently some members have been having trouble with it, I think it may have something to do with it's version, I wrote it for with 1.6 so if the newest version doesn't work use that.

Credits:
Soldier Of Light (Discovered the most about scripting)
TheTyckoMan (A few inital discoveries)
Xbox7887 (Real Time Scripting, although I don't know how far that'll get)
KillingForFun (The decompiler)

Installation:
Pretty simple, just extract the rar into the libraries folder.

Please post any bugs.

Posted: Sun Aug 13, 2006 5:11 pm
by GametagAeonFlux
:shock:

/faints

Amazing.

Posted: Sun Aug 13, 2006 5:12 pm
by latinomodder
OMG
!!!!!!!!!!1111

Posted: Sun Aug 13, 2006 5:13 pm
by StalkingGrunt911
This is awesome good job. :D

Posted: Sun Aug 13, 2006 5:16 pm
by TheTyckoMan
Let the complaints begin =x

Posted: Sun Aug 13, 2006 5:20 pm
by T1xAnton
:shock: OOOOOOOOOHHHHH SHINY! lol Nice guys.

Posted: Sun Aug 13, 2006 5:32 pm
by jamesr66a
*faints*

*faints again*

*fai....

wow nice

Posted: Sun Aug 13, 2006 5:37 pm
by -Treetoad-
*dies*

All I can say is amazing... truly amazing

Posted: Sun Aug 13, 2006 5:42 pm
by Vicarious
wow , i dont even know what to say :D

Posted: Sun Aug 13, 2006 5:46 pm
by DoorM4n
TheTyckoMan wrote:Let the complaints begin =x
Well to start out it looks like you guys mispelled "Brok3n." I believe it is spelled 8R0k3|\|

Great work guys, I might try to get vehicles teleporting now!

Posted: Sun Aug 13, 2006 5:55 pm
by blood dimond
DoorM4n wrote:
TheTyckoMan wrote:Let the complaints begin =x
Well to start out it looks like you guys mispelled "Brok3n." I believe it is spelled 8R0k3|\|

Great work guys, I might try to get vehicles teleporting now!
"8R0k3|\|" lol

vehicle teleports sounds fun....hope it works out >,<

Posted: Sun Aug 13, 2006 6:04 pm
by xXMadfrogXx
omgzerz nice work hope for update :lol:

Posted: Sun Aug 13, 2006 6:08 pm
by jzimmer09
still not 100% sure what this is...

Posted: Sun Aug 13, 2006 6:09 pm
by destroyer69
This is a truly amazing thing. Somthing like this rarly comes around.

Posted: Sun Aug 13, 2006 6:13 pm
by -DeToX-
Amazing. Someone give Brok3n Halo (The account) a programming Emblem.

Posted: Sun Aug 13, 2006 6:13 pm
by r0tten
is this the same one i've had for about 2-3 weeks? sorry i never got back to you guys about it, work got real busy, i have had no real complaints about it so far though. i also was'nt sure before if it was cool to release anything i did with it. so i guess i'll dig up my example mod i made and post it later, it has some cool shit in it, nothing too special though, i'm not too good at scripting.

Posted: Sun Aug 13, 2006 6:15 pm
by Tural
Looks good.

First post.

Posted: Sun Aug 13, 2006 6:40 pm
by -DeToX-
Good Job. Works.

Posted: Sun Aug 13, 2006 6:48 pm
by Shalted
-DeToX- wrote:Amazing. Someone give Brok3n Halo (The account) a programming Emblem.
Yes... Brok3n Halo... :wink:

And r0tten, it's newer than the one you have, and it's also an entity lib :)

Posted: Sun Aug 13, 2006 7:41 pm
by MrBalll
Nice. Good job you guys.