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Halo 2 Internalize Bitmap (.net2 remake)

Posted: Tue Jun 06, 2006 12:08 pm
by TfAv1228
Brok3n Halo Presents
A TfAv1228 Production
Halo 2 Internalize Bitmap

Many of you have probably used my bitmap internalizer that I made in VB6 and you also have probably complained about it being so slow. Well no more this program will internalize any bitmap and is lightning fast. IT ALWAYS INTERNALIZES PROPERLY AND IS SERENITY COMPATIBLE.

How to use.
-Open Map
--Select Bitmap
---Click Internalize
----Select the shared map the bitmap is coming from
---Click ok when it says done
--Close program
-Open in whatever editor you are using and do whatever you want

Thanks to
---As always Jefff and GlitchyGuardian for teaching me how to code
---Iron Forge for his white paper and tutorial
---Xbox7887 for helping me with the origonal program on what to do
---And anyone I might have forgotten

If you have any problem post them here and I will see what I can do.

Posted: Tue Jun 06, 2006 12:10 pm
by GametagAeonFlux
Man, 2 great releases in one day.

Stop before I do faint good sir.

Posted: Tue Jun 06, 2006 12:10 pm
by Trigger_six
Nice i saw this on Haloplugins... Its faster, and nicer, nice job...

Posted: Tue Jun 06, 2006 12:10 pm
by T1xAnton
Sweet! :shock: I just tested...its cool and fast but its too big and I could not make the window any smaller.

Posted: Tue Jun 06, 2006 12:11 pm
by MrBalll
Good job. This is nice.

Posted: Tue Jun 06, 2006 12:12 pm
by Trulife8342
It internalizes them so much faster, thats the diff between 6 and 8 like you said :wink:

Posted: Tue Jun 06, 2006 12:16 pm
by Monkey Terd
Awesome! Do you know how many people rely on this/the original tool? Thanks man! :P

Edit: Whoa! those are some rather large buttons.

Posted: Tue Jun 06, 2006 12:16 pm
by Hikaru
Excellent work man.

Posted: Tue Jun 06, 2006 12:16 pm
by The Flying Dutchmen
will this program allow injections afterwards, without the internalized bitmaps messing up?

Posted: Tue Jun 06, 2006 12:26 pm
by Trulife8342
Yes it does proper internalization

Posted: Tue Jun 06, 2006 12:51 pm
by gamefreak249
YAY!

Posted: Tue Jun 06, 2006 12:55 pm
by TfAv1228
I beleive that the problem that people were having with injecting and it looking different is that this program only internalizes the highest level Submap but many people were extracting using before internalization and extracting the entire bitmap so it had more than 1 submap then when you inject it tried to inject all 3 submaps to a spot that is only the highest quality submap. So in conclusion if you don't want your bitmaps to mess up Internalize; Extract; Modify; Inject, and you should have no problems.

Posted: Tue Jun 06, 2006 2:38 pm
by shade45
Nice job and its proper to :D

Posted: Wed Jun 07, 2006 11:06 am
by TfAv1228
Monkey Terd wrote:Edit: Whoa! those are some rather large buttons.
Whats the point in making the buttons if you can't GO BIG. lol

Posted: Fri Jun 09, 2006 12:02 am
by The Flying Dutchmen
when will this be moved? :roll:

Posted: Fri Jun 09, 2006 4:26 am
by DoorM4n
hey this is fantastic. Is there anyway to make a little section in the program where u can permanently select the shared or singleplayershared.map instead of havign to selest it each time?

Hmmm

Posted: Sun Jun 11, 2006 7:08 am
by darkm0d
Ok... Ok im a dumb n00b... But i need help with this program...

So... I edit a Bitmap with Photoshop...

Save it as the right DDS,

What do i do now?

Inject it via Dothalo, Fix, then open this Prog up, Internalize, Fix, then Re inject?

Im so lost... I really just want to start Re-skinning levels... Please help...

Posted: Sun Jun 11, 2006 3:50 pm
by r0tten
matter whats the bitmap is for, are you skinning vehicles and weapons and such or the actual level?


either way, thanks for the great app the old one was indeed slow. skinners such as myself will put this to great use. righhhhhtt......




....now!

component`COMLDLG32.OCX2 or one of its dependencies ERROR

Posted: Tue Oct 10, 2006 2:30 am
by dj_banner
Hey is there anybody who knows how to use the program H2mb.exe.. cause when I try to run it , it doesn

Posted: Tue Oct 10, 2006 9:36 am
by SpecOp44
Wrong section.