[Halo 2] Pointer Tool V4 and a SP->MP tutorial!

Utilities designed primarily for the xbox version of Halo 2.
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Shalted




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[Halo 2] Pointer Tool V4 and a SP->MP tutorial!

Post by Shalted »

Pointer Tool V4
Pointer Tool Written by shade45.
Shalo.dll written by myself.

Intro:
About 70 ish builds later of shalo.dll later I finally came up with a new version. Although I managed to break ID fixing (I wonder if it ever worked in the first place? :lol: ) But it doesn't matter the tutorial I wrote involves minimal Dependency/Lone ID swapping. Anyway I replaced it with a function that fixes map padding, some programs either don't like improperly padded maps, or they trash the padding at then end of the map and make it so some programs won't open it.

Features:
Modify BSP Magic, Size and Offset.
Modify BSP1, BSP2, BSP3, BSP4 and LTMP raw offsets.
Generate Pointers (Reverse Ed Offsets).
Automatically Import BSP/LTMP Raw. (Now proper!)
Inject BSP Meta(Any size).
Fix Map Padding.(More useful than it sounds ;) )
Create Serenity compatable maps.

How to use:
Most of this is pretty self explanitory, but to use the automatic fixer, Input BSP is the chunk in the scnr the SP BSP came from.
EDIT 2: I notice a bug, and fixed it, redownload.
Attachments
PT40.zip
Pointer Tool V4
(127.54 KiB) Downloaded 998 times
BSP Conversion.rar
Tutorial (Updated)
(1.77 KiB) Downloaded 494 times
Shap3.png
Shap3.png (16.11 KiB) Viewed 7514 times
Shap2.png
Shap2.png (24 KiB) Viewed 7515 times
Sapp1.png
Sapp1.png (18.37 KiB) Viewed 7514 times
Last edited by Shalted on Fri Apr 21, 2006 10:44 pm, edited 4 times in total.
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Post by kornkidcrazy »

This is an amazing update. Nice job and nice app!
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Post by ScottyGEE »

Wow! Auto tag fixing...Nice

edit: omg I beat Aeonflux to a new thread! :P
Last edited by ScottyGEE on Fri Apr 14, 2006 9:54 pm, edited 1 time in total.
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Post by GametagAeonFlux »

Nice job on this man.
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Post by Tural »

Haha. ^

Nice app.
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Post by xxANTMANxx »

Great Job :D
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Post by Juniorman030790 »

w00temus! Thx! So this takes away having to change all those 1000's of raw pointers or am I mistaken?
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Post by Tural »

ScottyGEE wrote:Wow! Auto tag fixing...Nice
Shade's had that.
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Post by shade45 »

Awsome work man :D .. thanks for the new features
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Post by Pyroman »

Badass! Nice work to the both of you Shade and Shalted.
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Post by P8ntballer24 »

It don't inject the BSP Meta for me it says no implemented yet!
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Post by xzodia »

this is amazing soon bsp conversion will be a 3 step process :D
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Post by casuela »

Sounds awsome. Will try later.

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Post by PigFarker »

h4x
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Post by ScottyGEE »

Tural wrote:
ScottyGEE wrote:Wow! Auto tag fixing...Nice
Shade's had that.
Well maybe I didnt pay much attention to the later versions.....
*runs
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Re: [APP] Pointer Tool V3.5

Post by CamDaMan607 »

Shalted wrote: Future features:
BSP Meta Injection.
Better Raw injection ;).
Did you not see that P8ntballer? Key word "future"

Just to clear that up :D

AWESOME update! Can't wait to see the "future" updates! :P
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Post by Th3 BeaR »

Fantastic Update! It will help alot more in BSP Conversions for sure. Good job and Hope to see the next release soon. :D
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Post by Shalted »

Updated, except the pictures. Because I'm lazy.
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Post by XxSilencedDeathxX »

Cool-ness...icity. :D
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Post by Spammy »

Oooh. Ahhhh. So much work reduced in Sp-Mp conversion hehe. People know I'm lazy...
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