[Halo 2] UberLightmapTool
Posted: Fri Nov 18, 2005 8:51 pm
So this is what I've been working on recently.. You'll need the .NET Framework to run it. Everything's as straight forward as possible, so if you can't figure it out, screw off - because you obviously haven't tried. It automatically saves a backup of the palettes if it doesn't already have one for a ltmp tag that the map uses.. So you can restore them back after you edit them too much. This should explain the rest:
Open map:

Slide the trackbars around until you get the desired effect. Hit apply. Resign:

Play:





* Ingame pics care of xbox7887
Open map:

Slide the trackbars around until you get the desired effect. Hit apply. Resign:

Play:



* Lush Green Coag by Mad
* Ingame pics care of xbox7887
I'd like to thank tjc2k4 and Iron_Forge for all the help they've given me over the course of our friendships.. While this was a solo project, it wouldn't have been possible without the previous assistance they
Open map:

Slide the trackbars around until you get the desired effect. Hit apply. Resign:

Play:





* Ingame pics care of xbox7887
Open map:

Slide the trackbars around until you get the desired effect. Hit apply. Resign:

Play:



* Lush Green Coag by Mad
* Ingame pics care of xbox7887
I'd like to thank tjc2k4 and Iron_Forge for all the help they've given me over the course of our friendships.. While this was a solo project, it wouldn't have been possible without the previous assistance they