Page 1 of 6
(halo 2)Broken Dark Matter
Posted: Fri Oct 14, 2005 2:17 pm
by pokecancer
Basically, as of late I have gotten bored of coding dark matter so I am deciding to just release it like it is and make it open source. This doesn't mean I'm quitting modding but I am bored of DM so i dunno if i will work on it anymore. I am starting a new project though. The builder is a lot faster and there are some other new things. Some sounds add. If you want to save a snd!, click it and save it to an empty folder and then add it. I took the snd! save out of recursive cause as of now its unpredictable. Well that's pretty much it. Hopefully someone will pick up where I left off.
Posted: Fri Oct 14, 2005 2:21 pm
by ArsenicPhosphorous
Posted: Fri Oct 14, 2005 2:24 pm
by DoorM4n
i love this app so much, but from wat u have said it is very fast. And well im sorry but i dont notice any changes,
BUT I LOVE THIS APP SO MUCH, it is so fuckn awesome, awesome job, and good luck on the new app, im sure it will be as breath taking as this.

Posted: Fri Oct 14, 2005 2:31 pm
by d3fault
byte[] fuck;
Posted: Fri Oct 14, 2005 3:06 pm
by twolvesfan624
nice.l.i woudlnt of posted this..nowe theres gonna be 10 new dark matters w/ a diff GUI, credits, and name... good job though
Posted: Fri Oct 14, 2005 3:10 pm
by pokecancer
that's still better than 20 different resigners though, isn't it?
Posted: Fri Oct 14, 2005 3:11 pm
by twolvesfan624
LMAO..now thats true..but man ur not cooll...u dont have a along-map resigner on the top page..
Posted: Fri Oct 14, 2005 3:13 pm
by pokecancer
darn... i always have aspired to making the slowest resigner there is. It's sad to see people beat me to it.
Posted: Fri Oct 14, 2005 4:24 pm
by TJ213
pokecancer wrote:darn... i always have aspired to making the slowest resigner there is. It's sad to see people beat me to it.
Here's my map resigner, created in jpg form
anyways, thanks for making this open source (and for making the program), hopefully most of the people who made the resigners won't be able to figure out the complex code that is required to make an app like DM.
Posted: Fri Oct 14, 2005 4:52 pm
by ScottyGEE
well i know from this that you can inject as many models as you want without making the map wierd.
but kool i like
hopefully someone will learn from the source...like the bsp viewer kinda thing...
twolvesfan624 wrote:l.i woudlnt of posted this..nowe theres gonna be 10 new dark matters w/ a diff GUI, credits, and name
stop saying what others have already said...
Posted: Fri Oct 14, 2005 5:04 pm
by Agent ME
Is the camera for bsp finally fixed? *checks*
Posted: Fri Oct 14, 2005 5:10 pm
by Relyt
I could never get bsp working just black screen

actually i can see mc but cant see anything else

Posted: Sat Oct 15, 2005 12:44 am
by TfAv1228
im am bracing for a leraning curve on my part
Posted: Sat Oct 15, 2005 6:25 am
by DoorM4n
Relyt wrote:I could never get bsp working just black screen

actually i can see mc but cant see anything else

click the raw data viewer then wait a few seconds
Posted: Sat Oct 15, 2005 7:09 am
by erb2011
help me when i click on a mode tag nothing happens.... whne i cluikc on raw data editor after that there is an error please help
Thx
Posted: Sat Oct 15, 2005 9:03 am
by xenowisp
this new version isnt letting me inject models that the old version was letting me inject. is there a different process for injection now?
Posted: Sat Oct 15, 2005 9:11 am
by aka Monazight
So it injects sounds?
Posted: Sat Oct 15, 2005 9:22 am
by DoorM4n
yeah didnt work for me, so i juust use the old one, if some1 here has time, maybe some1 should finish pokecancers awesome program
Posted: Sat Oct 15, 2005 9:48 am
by Arby77
Only thing that i want is a easy camera and ill be happena nd sound injection is cool too thanks for this awesome program poke
Posted: Sat Oct 15, 2005 10:11 am
by shade45
Awsome and thanks for releasing the source

Edit:1
supid question what program is the source for?, vb.net?
Edit:2
and i just found a problem with the sbsp viewer is shows everthing a player spawn even collections and machs