Page 1 of 3

Prog : Bitmap Internalizer Update : TfAv1228

Posted: Sun Aug 21, 2005 11:26 am
by TfAv1228
This program will make bitmaps internal so they can be freely edited without affecting other maps.

The update is that this version will copy the bitmap from the shared map while the last version required you to manually inject the bitmap later

Tutorial:
1.) Launch the program.
2.) Open a Halo 2 map.
3.) Then select bitmap from the list and click it.
4.) Select bitmaps reflexive to make internal.
5.) Select a method to use.
-----a.) Proper
-----b.) Non-Proper
6.) Click Internalize Bitmap.
7.) You will be asked to select the shared map the bitmap is being taken from.
-----a.) mainmenu.map
-----b.) shared.map
-----c.) single_player_shared.map
8.) Once it is done.
-----a.) Close my program.
-----b.) Do whatever else you want to do to the map.
-----c.) Fix maps encryption signature.
-----d.) Transfer map to your Xbox and have fun.


For all yall who say u get the Unable To Read beyond the end of stream error close my program before u open the map in another program

Posted: Sun Aug 21, 2005 11:33 am
by DoorM4n
nice, this will be very useful ;)

Posted: Sun Aug 21, 2005 12:06 pm
by Zigen
Good proggy this should be good for this mod im making 8)

Posted: Sun Aug 21, 2005 2:45 pm
by donuthole1010
this is great, thank you.

Posted: Sun Aug 21, 2005 3:23 pm
by Stealthy
sweet 8)

Posted: Sun Aug 21, 2005 4:10 pm
by looknbarrel
nice job once again tfa

Posted: Sun Aug 21, 2005 4:10 pm
by Pyroman
just a question....do you edit the bitmap then internalize it?? or can u internalize it and edit it freely?

Posted: Sun Aug 21, 2005 4:13 pm
by looknbarrel
if you do edit the bitmap(before internalizing) dont edit the one in shared.map because then you wont have a regular bitmap texture unless you want it to look like what you edited it to look like(after internalizing)

Posted: Sun Aug 21, 2005 4:14 pm
by Pyroman
So edit it then internalize it?

Posted: Sun Aug 21, 2005 4:16 pm
by looknbarrel
you can do it both ways

Posted: Sun Aug 21, 2005 4:21 pm
by Pyroman
Alright cool thanks AWESOME program btw

Posted: Sun Aug 21, 2005 4:47 pm
by Zigen
so basically you interalize it then inject it? :P

Posted: Mon Aug 22, 2005 1:06 pm
by looknbarrel
Infection4389 wrote:so basically you interalize it then inject it? :P
read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for you :?

Posted: Mon Aug 22, 2005 2:19 pm
by psyKo
that dld is messed up...it says somethin about dependencies...then it says a file is missing.... :?
but anywat gj :wink:

Posted: Mon Aug 22, 2005 3:50 pm
by Hot and Spicy
great job

Posted: Mon Aug 22, 2005 4:13 pm
by nateharner
Tfav when you do it the proper way the map should become serenity patch compartible, so my question is does this program byteshift then fix the correct things or does it create a new tag. Thanks - Nate

Posted: Mon Aug 22, 2005 6:36 pm
by Zigen
looknbarrel wrote:
Infection4389 wrote:so basically you interalize it then inject it? :P
read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for you :?
so how does it get the skin? when i havent even injected it into anywhere?

Posted: Mon Aug 22, 2005 7:02 pm
by looknbarrel
Infection4389 wrote:
looknbarrel wrote:
Infection4389 wrote:so basically you interalize it then inject it? :P
read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for you :?
so how does it get the skin? when i havent even injected it into anywhere?
Read what TfA wrote carefully espeacially number 7
TfAv1228 wrote:Tutorial:
1.) Launch the program.
2.) Open a Halo 2 map.
3.) Then select bitmap from the list and click it.
4.) Select bitmaps reflexive to make internal.
5.) Select a method to use.
-----a.) Proper
-----b.) Non-Proper
6.) Click Internalize Bitmap.
7.) You will be asked to select the shared map the bitmap is being taken from.
-----a.) mainmenu.map
-----b.) shared.map
-----c.) single_player_shared.map
8.) Once it is done.
-----a.) Close my program.
-----b.) Do whatever else you want to do to the map.
-----c.) Fix maps encryption signature.
-----d.) Transfer map to your Xbox and have fun.

Posted: Tue Aug 23, 2005 9:46 am
by high6
i nominate this for program of the month... jk but anyways good program

Posted: Fri Aug 26, 2005 4:03 pm
by looknbarrel
what the heck i used it and tried to internalze an effect and then after i closed the program and opened in dothalo and it said the bitmap was internal but then i tried to close the map and i got the unable to read beyond the end of stream error