Prog : Bitmap Internalizer Update : TfAv1228

Utilities designed primarily for the xbox version of Halo 2.

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TfAv1228




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Prog : Bitmap Internalizer Update : TfAv1228

Post by TfAv1228 »

This program will make bitmaps internal so they can be freely edited without affecting other maps.

The update is that this version will copy the bitmap from the shared map while the last version required you to manually inject the bitmap later

Tutorial:
1.) Launch the program.
2.) Open a Halo 2 map.
3.) Then select bitmap from the list and click it.
4.) Select bitmaps reflexive to make internal.
5.) Select a method to use.
-----a.) Proper
-----b.) Non-Proper
6.) Click Internalize Bitmap.
7.) You will be asked to select the shared map the bitmap is being taken from.
-----a.) mainmenu.map
-----b.) shared.map
-----c.) single_player_shared.map
8.) Once it is done.
-----a.) Close my program.
-----b.) Do whatever else you want to do to the map.
-----c.) Fix maps encryption signature.
-----d.) Transfer map to your Xbox and have fun.


For all yall who say u get the Unable To Read beyond the end of stream error close my program before u open the map in another program
Attachments
1124652201.jpg
1124652201.jpg (118.66 KiB) Viewed 7444 times
Halo2IB.rar
(17.52 KiB) Downloaded 4164 times
Last edited by TfAv1228 on Sun Aug 21, 2005 11:34 am, edited 1 time in total.
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DoorM4n
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Post by DoorM4n »

nice, this will be very useful ;)
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Post by Zigen »

Good proggy this should be good for this mod im making 8)
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Post by donuthole1010 »

this is great, thank you.
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Post by Stealthy »

sweet 8)
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Post by looknbarrel »

nice job once again tfa
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Post by Pyroman »

just a question....do you edit the bitmap then internalize it?? or can u internalize it and edit it freely?
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Post by looknbarrel »

if you do edit the bitmap(before internalizing) dont edit the one in shared.map because then you wont have a regular bitmap texture unless you want it to look like what you edited it to look like(after internalizing)
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Post by Pyroman »

So edit it then internalize it?
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Post by looknbarrel »

you can do it both ways
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Post by Pyroman »

Alright cool thanks AWESOME program btw
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Post by Zigen »

so basically you interalize it then inject it? :P
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Post by looknbarrel »

Infection4389 wrote:so basically you interalize it then inject it? :P
read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for you :?
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Post by psyKo »

that dld is messed up...it says somethin about dependencies...then it says a file is missing.... :?
but anywat gj :wink:
Last edited by psyKo on Mon Aug 22, 2005 11:23 pm, edited 1 time in total.
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Post by Hot and Spicy »

great job
Image size too large, byte wise, please fix.
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Post by nateharner »

Tfav when you do it the proper way the map should become serenity patch compartible, so my question is does this program byteshift then fix the correct things or does it create a new tag. Thanks - Nate
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Post by Zigen »

looknbarrel wrote:
Infection4389 wrote:so basically you interalize it then inject it? :P
read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for you :?
so how does it get the skin? when i havent even injected it into anywhere?
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Post by looknbarrel »

Infection4389 wrote:
looknbarrel wrote:
Infection4389 wrote:so basically you interalize it then inject it? :P
read what TfA wrote this program update is so that you wont have to inject it, it automatically gets it from shared.map and makes it internal then injects it so its all done for you :?
so how does it get the skin? when i havent even injected it into anywhere?
Read what TfA wrote carefully espeacially number 7
TfAv1228 wrote:Tutorial:
1.) Launch the program.
2.) Open a Halo 2 map.
3.) Then select bitmap from the list and click it.
4.) Select bitmaps reflexive to make internal.
5.) Select a method to use.
-----a.) Proper
-----b.) Non-Proper
6.) Click Internalize Bitmap.
7.) You will be asked to select the shared map the bitmap is being taken from.
-----a.) mainmenu.map
-----b.) shared.map
-----c.) single_player_shared.map
8.) Once it is done.
-----a.) Close my program.
-----b.) Do whatever else you want to do to the map.
-----c.) Fix maps encryption signature.
-----d.) Transfer map to your Xbox and have fun.
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Post by high6 »

i nominate this for program of the month... jk but anyways good program
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Post by looknbarrel »

what the heck i used it and tried to internalze an effect and then after i closed the program and opened in dothalo and it said the bitmap was internal but then i tried to close the map and i got the unable to read beyond the end of stream error
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