Wait, how did you even get there? Was it with broken?shade45 wrote:i gave it a shot earlier, i recursivly extracted a sbsp tag from midship and buillt it into midship. then i looked at the looked at the bsp thing in the scnr tag and all the info looked correct. so i tried the map and it froze at the end of the count downMasterChief2829 wrote:woah... im confused... so bsp injection worked on the old version but not in this new one? All we got to do is recursivley extract it and add it to map and the one in the scnr tag? mmmOr am I just thinking like a dumbass...
there is another bsp thing in the scnr tag called "bsp stuff?" maybe thats what had to be fixed in the scnr tag
(halo 2)Broken Dark Matter
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- TheTyckoMan
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.......that's exactly what he said.......DoorM4n wrote:im sorry but UV's do not work with this model injection program:(PigFarker wrote:I wonder when UVW Mapping injection would work to, then it would be REAL model injection instead of just black models with lines.
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custom bsp would take some hexing on the raw data or oyu could take make my model injection code and modify it to work with the bsp.
To tell you guys the truth, I don't know a lot about models. I want to make a custom model tag with attachment points,bone weights,etc. so if you have some experience in models let me know cause i can.
also if anyone knows how to extract the normals that would be amazing
anyone who can help hit me up on pokecancer on aim. if you ask me how to ftp to your xbox though, i must kill you. also i plan on making custom bitmaps and possibly shader tags.
btw this version seems to inject bsps perfectly place but not all work cause something else must be holding it back... so i dunno whats holding that back... if you wanna try to do a conversion. go for it.
To tell you guys the truth, I don't know a lot about models. I want to make a custom model tag with attachment points,bone weights,etc. so if you have some experience in models let me know cause i can.
also if anyone knows how to extract the normals that would be amazing
anyone who can help hit me up on pokecancer on aim. if you ask me how to ftp to your xbox though, i must kill you. also i plan on making custom bitmaps and possibly shader tags.
btw this version seems to inject bsps perfectly place but not all work cause something else must be holding it back... so i dunno whats holding that back... if you wanna try to do a conversion. go for it.
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poke wanted me to post this so here it is.....
the source for the plugin system
the source for the plugin system

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ummm found a small bug with builiding - fixed it
modelviewer camera - fixed it
modelviewer camera - fixed it
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ARRG! That collision viewer just being there is making me so impatient! Can you release one more that actually makes it come up when you hit raw data editor or at least tell us howto put it in? Collision models would be very important and usefull for things like making a completely new object. The only bad part would be the texturing. You could make stuff like a house, a hanger, or whatever. Hell, I could probably make a whole new building the size of the headlong sea, inject it over a box, make the colllisions right, move the box a lil bit, then we have a whole new part of headlong!
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