Posted: Sat Sep 02, 2006 4:12 pm
Me neither.jordanimal wrote:Oh. Didn't ever notice.
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Me neither.jordanimal wrote:Oh. Didn't ever notice.
ya, great job, but please release an update...Hawaiian Modder wrote:I'm just wondering if this means that entity is done for good.
I love that now I can do some coding in entity and add the fetures I wanted.
Thanx entity crew for this great program, And I hope to see another version.
pokecancer wrote:people, entity is not done for. we are always developing new stuff even if its not released in entity.
I really want a good bsp veiwer rather than one with turns non working if you turn a model 2 directions... . Im not gonna download this because i dont see any major updates but Entity is a VERY usefull app and i thank you for that!jordanimal wrote:I would like to see the BSP viewer placemnt problems fixed. It would be so helpful.
That's fine, it's just gay when people rename the program and put new icons in, and call it their own. I figured you wanted people to be able to use the source, or else you wouldn't have released it. Thanks for open sourcing it though, I think I'll really learn from it.pokecancer wrote:people, entity is not done for. we are always developing new stuff even if its not released in entity. everyone needs to stop discouraging people from working on stuff. If somebody needs to use entitys code to accelerate their project then thats fine. Sometimes there is no point reinventing the wheel. Anyways i hope that somebody gets some use out of it.
Can someone PLZ PLZ PLZ make it where instead of moving an object like a foot to the left of a foot to the right , I wanna make it where I can click on the object and then move it (while holding left-click down) exactly where I want itLostWithin wrote:I really want a good bsp veiwer rather than one with turns non working if you turn a model 2 directions... . Im not gonna download this because i dont see any major updates but Entity is a VERY usefull app and i thank you for that!jordanimal wrote:I would like to see the BSP viewer placemnt problems fixed. It would be so helpful.
Could not find file 'C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\Meta Editor Settings.xml'.
One or more errors encountered while loading the designer. The errors are listed below. Some errors can be fixed by rebuilding your project, while others may require code changes.
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at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.Reflection.AssemblyName.GetAssemblyName(String assemblyFile)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AddProjectDependencies(Project project)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AssemblyEntry.get_Assembly()
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AssemblyEntry.Search(String fullName, String typeName, Boolean ignoreTypeCase, Assembly& assembly, String description)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.SearchProjectEntries(AssemblyName assemblyName, String typeName, Boolean ignoreTypeCase, Assembly& assembly)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, ReferenceType refType)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.AggregateTypeResolutionService.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.AggregateTypeResolutionService.GetType(String name, Boolean throwOnError)
at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.GetType(ITypeResolutionService trs, String name, Dictionary`2 names)
at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.FillStatementTable(IDesignerSerializationManager manager, IDictionary table, Dictionary`2 names, CodeStatementCollection statements, String className)
at System.ComponentModel.Design.Serialization.TypeCodeDomSerializer.Deserialize(IDesignerSerializationManager manager, CodeTypeDeclaration declaration)
at System.ComponentModel.Design.Serialization.CodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager manager)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager serializationManager)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.DeferredLoadHandler.Microsoft.VisualStudio.TextManager.Interop.IVsTextBufferDataEvents.OnLoadCompleted(Int32 fReload)