[Halo 2] Pointer Tool V4 and a SP->MP tutorial!
-
- Posts: 26
- Joined: Sat Feb 04, 2006 8:14 pm
-
- Posts: 26
- Joined: Sat Feb 04, 2006 8:14 pm
-
- Posts: 745
- Joined: Mon Feb 14, 2005 1:09 pm
- Contact:
Most of my programs seem to freeze and not act how I want them too.
I would definately like some help from anyone that is having success.
I would definately like some help from anyone that is having success.
Last edited by Juniorman030790 on Mon Apr 17, 2006 8:00 pm, edited 1 time in total.
- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
![]() |
![]() |
Of course ADI freezes up on me while everyone is having a blast with their new 1337 conversions 
[edit] woo hoo! I was wrong, it's back to life.
Anywho, this is a wonderful update.
2337/1337
What do you mean by "and set it's offset to the end of the file"
??? Set an offset to an end of a file... that makes no sense at all. Or am I missing something?

[edit] woo hoo! I was wrong, it's back to life.
Anywho, this is a wonderful update.

What do you mean by "and set it's offset to the end of the file"
??? Set an offset to an end of a file... that makes no sense at all. Or am I missing something?
Last edited by MasterChief2829 on Mon Apr 17, 2006 7:40 pm, edited 1 time in total.
-
- Posts: 745
- Joined: Mon Feb 14, 2005 1:09 pm
- Contact:
yeah, well.None of the stuff in the tutorial seems to be working right so if i can ever figure out how to do it all i plan to write a more detailed super noob tutorial.
Last edited by Juniorman030790 on Mon Apr 17, 2006 7:59 pm, edited 1 time in total.
- P8ntballer24
- Posts: 795
- Joined: Wed Aug 24, 2005 7:55 pm
- Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
- Contact:
![]() |
![]() |
Ok well Im having alot of problems with this... When I try change the offset ADI 1.2 gives me Arithmetic Overflow error air then i rename everything and move it over it always gets stuck on one tag so starting to piss me off lol good job though maybe a little help?
EDIT: Now insolence don't even load the map... Sigh I give up..
EDIT: Now insolence don't even load the map... Sigh I give up..

.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
-
- Posts: 745
- Joined: Mon Feb 14, 2005 1:09 pm
- Contact:
-
- Posts: 565
- Joined: Wed Nov 17, 2004 8:41 am
- Location: Vancouver, BC This is where people put their modding team because they feel important.
- Contact:
![]() |
![]() |
I might write a more detailed tutorial later, right now I have too much homework. Try doing Mainmenu->MP before you do a SP->MP, just to understand the process better. Actually Insolence seems to be trashing the model section of my maps, when tested in game the map freezes about 10 seconds into the game, and thats without any new BSP content.
Checking to see if the map is proper in UAT is also a good idea. If it's a MP map, make sure it has only one SBSP and LTMP tag, if there are more, change them to something else.
Checking to see if the map is proper in UAT is also a good idea. If it's a MP map, make sure it has only one SBSP and LTMP tag, if there are more, change them to something else.
Awaiting connection...
- kornkidcrazy
- Posts: 1032
- Joined: Sun Aug 21, 2005 10:48 am
- Location: In My Cave!!! Team: Halo GAMA
- Contact:
![]() |
![]() |
![]() |
![]() |
I took your advice, and I dont know what I did, but it is cool! For some reason, now coagulation has a flat bsp, like, just a plane. It does have full collision, and it is neat. Like, I bet if you spawned more stuff on it or added some machines, you could make a whole new map! Anyways, if anyone wants to use this or check it out, here is a sppf. I wonder what I did.......Shalted wrote:Try doing Mainmenu->MP
- Attachments
-
- New Map.rar
- ...
- (7.67 MiB) Downloaded 17 times

-
- Posts: 745
- Joined: Mon Feb 14, 2005 1:09 pm
- Contact:
-
- Posts: 6
- Joined: Fri Dec 09, 2005 5:51 pm
- Location: XBL Gt: Chaos Angel0123
- Contact:
- Samusaaron3
- Posts: 311
- Joined: Sun Mar 21, 2004 3:16 pm
- Location: Escondido, California
-
- Posts: 565
- Joined: Wed Nov 17, 2004 8:41 am
- Location: Vancouver, BC This is where people put their modding team because they feel important.
- Contact:
![]() |
![]() |
Ok any <fx> tag will do. The whole point of re-injecting the BSP into your SP map as a normal tag is so insolence will import it(and it's dependencies) into the new map. Once it's in the new map it's dependencies, lone ids and string refs should be properly relinked, you can then extract it, then inject it into the proper BSP tag.
).
Look up the mainmenu BSP is really high up. and there should be no need for a sppf, this should work with serenity(I didn't debug for 8 hours just to have an improper mapkornkidcrazy wrote:I took your advice, and I dont know what I did, but it is cool! For some reason, now coagulation has a flat bsp, like, just a plane. It does have full collision, and it is neat. Like, I bet if you spawned more stuff on it or added some machines, you could make a whole new map! Anyways, if anyone wants to use this or check it out, here is a sppf. I wonder what I did.......Shalted wrote:Try doing Mainmenu->MP

Awaiting connection...
- kornkidcrazy
- Posts: 1032
- Joined: Sun Aug 21, 2005 10:48 am
- Location: In My Cave!!! Team: Halo GAMA
- Contact:
![]() |
![]() |
![]() |
![]() |
- Samusaaron3
- Posts: 311
- Joined: Sun Mar 21, 2004 3:16 pm
- Location: Escondido, California