[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
mm-IRONMAN





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Post by mm-IRONMAN »

No, looks like Floodzone BSP5 :)
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Zone117-





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Post by Zone117- »

This program is GREAT.
Way 10/10.

The new BSP viewer in this so such a better upgrade from DarkMatters. And much more acurate to.

Also, can someone point somethings out? Did poke say to have parsed clicked on both maps when dragging BSPs?
Thanks for any help.
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Post by Monkey Terd »

Converting a new bsp is not a drag and drop process guys!!!
look heres the easiest tutorial ever on how to do it in Entity Alpha.
Open sp map.(Im using metropolis as an ex.)
Open gemini.
Check parse and recursive in metropolis(sp map).
After you checked both boxes go to the bsp tag and click the bsp/blah/blah/efwe4g
Then click save and save it anywhere you want.
Once your done saving go back to gemini and click build at the bottom right.
Then you click the .info file of the bsp you just extracted.
Once youve clicked build and w/e you just now converted the bsp. Congrats

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Post by casuela »

Yeah looknbarrel I am working on a mod for that bsp right now. If you wanna come back to modding for a bit I would be glad to make a map with you.

One thing I noticed though is that I imported the bridge mach from deltaapproach into bsp5 and in the viewer everything is just how I want it. When I actually test on my box one of the bridges that I placed is vertical and up higher on the Z cord than all the others. I have no idea why or how this happened because when I went back into bsp viewer it looks fine just like before. And I used that mach about 7 times in the map so it isn't just the mach because the other 6 look great.

Thanks
-cas
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Post by Zone117- »

Ohhhh, ok.
Thankyou.
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Post by Spammy »

casuela wrote:Yeah looknbarrel I am working on a mod for that bsp right now. If you wanna come back to modding for a bit I would be glad to make a map with you.

One thing I noticed though is that I imported the bridge mach from deltaapproach into bsp5 and in the viewer everything is just how I want it. When I actually test on my box one of the bridges that I placed is vertical and up higher on the Z cord than all the others. I have no idea why or how this happened because when I went back into bsp viewer it looks fine just like before. And I used that mach about 7 times in the map so it isn't just the mach because the other 6 look great.

Thanks
-cas
Awww and here I thought I was the only one working with this BSP. Oh well best of luck with your mods.
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MasterChief2829




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Post by MasterChief2829 »

Geez I let go on Mombassa Bridge because too many people were doing it and now everyones switching to this other BSP lol. Well You guys aren't the only ones -
Concept. Not actually scaled but that bottum part is big. So I'll probably need to cram more stuff in. Note that this is just to give you an idea of what I'm working on and I'm open to suggestions. Those don't necessarily mean they will be in those exact places. BTW, that bsp is a lot bigger than it looks. That little room that's by itself towards the bottum left of the pic is not that small itself. IRONMAN was doing a conversion with just that part of this bsp I beleive but then stopped progress for unknown reasons. So objects are definatley not scaled. Again, just for ideas on what's coming and to make it easier to read.

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Post by P8ntballer24 »

That is a huge bsp... I could do it is anyone else doing it? Kinda easy too :wink:
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Post by MasterChief2829 »

I just hope nobody copies me now -_-
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Post by Spammy »

Well MC2829, my design is completely different. You won't even be able to reach the areas outlined as bases and whatnot on your design schematic there. So, good luck and hope to see some good mods, not just from this BSP.

On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
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Post by shade45 »

looknbarrel wrote:Weather on Gemini :D . Looks like this BSP had weather in it
Does this bsp give freeze alot for you?.. i cant last for more than 5 seconds without it freezing
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Post by casuela »

Shade I transfered it fine and added and changed a bunch of spawns and machs and it is fine. The only time it ever froze was when I used xbox7887s wrongly uploaded trainer with it. But that is fixed now so....

-cas
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Post by shade45 »

Ok it must of been a bad transfer or sumthing on my part then
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Post by t_mann05 »

Quick question......how do i get to the bsp viewer that is in Entity?
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Post by mm-IRONMAN »

Click the BSP you want, then go to tools then "Raw Editor"
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Post by looknbarrel »

shade45 wrote:
looknbarrel wrote:Weather on Gemini :D . Looks like this BSP had weather in it
Does this bsp give freeze alot for you?.. i cant last for more than 5 seconds without it freezing
Yea must have been a bad transfer cause it works for me fine for as long as needed and as far as what MasterChief said bout the sniper towers would be a great idea because gemini has teleporters already we would just have to change their spawn points and stuff so u could spawn up there and as far for the big structure in the middl maybe a mach from waterworks or a couple of them could be layed out in the map since its so big and i wouldnt mind working on this map with anyone only problem is i havent been to up to date with modding since i stopped for a long time but i dont even know if im in team defiance anymore but ill be glad to work with u too cas
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Post by casuela »

Yeah looknbarrel, let me know. Contact me on AIM or MSNM sometime so we can discuss ideas.

-cas
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Post by MasterChief2829 »

Spammy wrote:Well MC2829, my design is completely different. You won't even be able to reach the areas outlined as bases and whatnot on your design schematic there. So, good luck and hope to see some good mods, not just from this BSP.

On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
I said that is not where the bases will be it's just to show you what it will be like. IT WILL CHANGE No doubt. That was just to give you a feel of what it will be like. Many things will be definatley moved and added and junk. That is not how I plan on laying out everything. I just quickly made that to get an idea about where to put things. It's not even poportional. To be honest I'm just guessing, it could be a lot larger or smaller than I imagine (however I will be adding a few things and testing today to see the actual size of this. )I'm guessing it's pretty large though since someone was just going to convert the inside of that what looks tiny on that pic (the place that's in the bottum left corner). So we'll see. I will be adding many more things and that is in no way going to be the final.
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Post by Spammy »

MasterChief2829 wrote:
To be honest I'm just guessing, it could be a lot larger or smaller than I imagine (however I will be adding a few things and testing today to see the actual size of this. )
It is gigantic. You could fit 3 or 4 waterworks in this map(more if you stacked them).
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Post by DWells55 »

Spammy wrote:3 or 4 waterworks in this map
Wow...

That's like...

Big.
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