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Posted: Tue Oct 31, 2006 12:32 pm
by DarkMetal
Unbelieveable. I'm surprised Shalted is as lazy as he is.

Posted: Tue Oct 31, 2006 12:36 pm
by xbox7887
dark|metal wrote:Unbelieveable. I'm surprised Shalted is as lazy as he is.
If you were to know him personally you wouldn't call him lazy, he's just busy...

Posted: Tue Oct 31, 2006 12:39 pm
by -DeToX-
dark|metal wrote:Unbelieveable. I'm surprised Shalted is as lazy as he is.
He isnt lazy... Don't talk about him like that if you barely know him.
As xbox7887 said... Hes just really busy.

Posted: Tue Oct 31, 2006 12:42 pm
by 0mfc0
Yea it was need testing this.

Haha, the constructor design of mine worked better than i thought. :P

Posted: Tue Oct 31, 2006 12:46 pm
by Munsie
Soldier of Lite wrote:At this point I've found all the bugs I can find on my own
On your own? What did you call that idiot-proofing session last night then? :lol:

~Munsie

Posted: Tue Oct 31, 2006 12:56 pm
by Soldier of Lite
I call it you finding bugs that I didn't see ;)

Posted: Tue Oct 31, 2006 1:02 pm
by -DeToX-
Real nice job on this!

Posted: Tue Oct 31, 2006 2:16 pm
by slayer410
Still has the previous bugs I mentioned over aim. >_>

Posted: Tue Oct 31, 2006 2:27 pm
by JunkfoodMan
I just compiled my first script with this. Thankyou SoL, you're a god ^_^

Posted: Tue Oct 31, 2006 2:30 pm
by killingforfun
wow
2 comments in a week
amazing.
but ya.
freakin pimp
i no how hard that must have been to put together
and from the looks of it it has a niec gui
that is easy to use..

so yet again.
good job sol.

Posted: Tue Oct 31, 2006 2:40 pm
by ScottyGEE
Yeah awesome :P
And I suppose xbox7887's dead grandmother forgot to teach xbox7887 himself, how to code... ;)

Posted: Tue Oct 31, 2006 2:43 pm
by Gizza
Is this app like dothalo (Im noob modder)

Posted: Tue Oct 31, 2006 2:45 pm
by [XMG]Kodiak
sweet :)

Posted: Tue Oct 31, 2006 3:13 pm
by slayer410
Gizza wrote:Is this app like dothalo (Im noob modder)
...

This is a all-in-one scripting tool, built around the LISP found within Halo 2.

Posted: Tue Oct 31, 2006 3:18 pm
by Gizza
Oooo looks like fun...Hard to use?

Posted: Tue Oct 31, 2006 3:21 pm
by Soldier of Lite
Try it yourself.

Posted: Tue Oct 31, 2006 3:22 pm
by Hawaiian Modder
Not at all.
Just make sure you know what scripts are and what they can do and it's easy as pie.
(Not making the pie, or else it would be hard as hell :o )

Posted: Tue Oct 31, 2006 3:30 pm
by Munsie
Hawaiian Modder wrote:Not at all.
Just make sure you know what scripts are and what they can do and it's easy as eating pie.
(Not making the pie, or else it would be hard as hell :o )
Fix'd.

Rofl. If anybody wants to help me figure out the constructor to make one of my scripts, it would be greatly appreciated (MSN or AIM. ;))

I have the script all figured out, but the regular compiler makes too many guesses for it to compile properly... So. Yea. IM me.

~Munsie

Posted: Tue Oct 31, 2006 4:57 pm
by Soldier of Lite
Since some people seem to be having trouble with the compiler, here's a tutorial video. No sound unfortunately.

http://jnatalie.no-ip.info/record.wmv

First, I open colossus and costruct a simple script

Code: Select all

(script
 (begin
  (physics_set_gravity 0.5)
 )
)
Then, I erase it and construct a more complicated script, using globals and object references

Code: Select all

(script
 (begin
  (sleep launch_time)
  (object_create hanger_can_01)
 )
)
Then, just for fun, I construct a much longer script

Code: Select all

(script
 (begin
  (begin_random
   (object_create hanger_can_01)
   (object_create hanger_can_07)
   (object_create hanger_can_02)
   (object_create hanger_can_03)
   (object_create hanger_can_04)
  )
  (sleep launch_time)
 )
)
(This script would randomly pick a crate to spawn, then wait)

Posted: Tue Oct 31, 2006 5:24 pm
by A1M4TH3H3AD
Wow now i can finally start trying to figure scripting out, nice app! :shock: