[Halo 2] Pointer Tool V4 and a SP->MP tutorial!

Utilities designed primarily for the xbox version of Halo 2.
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Pyroman




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Post by Pyroman »

Amazing. Too bad this wasn't made when I did my conversion...

Next version should be one button to do everything. :wink:
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Post by Juniorman030790 »

YAY! Thanks guys. I love you. :P
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Post by Shalted »

Heh, I'm done h2 programming for a while, I don't think there'll be a V5, well, not from me anyway. But I might start work on something else...
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Post by kornkidcrazy »

kornkidcrazy wrote:This is an amazing update. Nice job and nice app!
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Post by x088x »

"Set it's offset to the end of the file". I don't understand what that phrase means. Does that mean you set its' meta offset to that of the end of the bsp file or what?
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Post by CamDaMan607 »

AWESOME UPDATE AGAIN :D ! THNKZ so much :mrgreen:

:!: :!:
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Post by Blackfire »

"Next, find an unimportant tag, and set it's offset to the end of the file, and it's size to that of the BSP. You should also give it a name you'll remember, like "Magical_bsp_conversion_tag"

Could you please tell me how exactly to find the offset and the size of the bsp? Oh and suggest an unimportant tag please? Thank you
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Post by x088x »

If you click your BSP tag, it should say "Offset: ??????" and "Meta Size:?????"
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Post by xStUcKx AbSiNtH »

absolutly amazing
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Post by Shalted »

x088x wrote:"Set it's offset to the end of the file". I don't understand what that phrase means. Does that mean you set its' meta offset to that of the end of the bsp file or what?
To the end of the map file, if your map is X bytes in size, set it to X

Offsets, sizes and magic values of the BSPs are in the scnr tag, under Structure BSP, look for it in insolence. And a good useless tag to use is any <fx> tag
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Post by x088x »

Sorry, I'm slow at times. Do you mean the size of the map you are putting the BSP into (that's what I'm assuming), or the size of the BSP?
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Post by supercoolguy117 »

cool
im kinda slow
what does this mean?
by the topic title im gonna say that you can actually convert an sp to mp map now
if im right i love you man
lol
but thats cool
so some one tell me if my asumption is right soon!
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Post by PigFarker »

Can you convert BIG BSPs with this tutorial
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Post by trepdimeflou »

=/ I keep getting errors when i finally inject the bsp with ADI. Somehow the string references are messed up. Could someone make a more detailed tutorial? This one works for the most part, it could just use some clarification.
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Post by Hawaiian Modder »

With this stuff, Now any noob can do a Sp-Mp conversion.
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Post by Trigger_six »

You get paid when i get a program with Open Mp Map, Open SP map, Click this button, go fix spawn points and FTP :wink: lol jks
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Post by ScottyGEE »

fuck! again this has too much! :P
Is there going to be an update where it'll even do it without me knowing? Its almost going that way :D
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Post by DoorM4n »

This is how people get fat.
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Post by Shalted »

Crap, I found a fairly large bug I didn't notice when I was testing(because the map I was using didn't have any RAW3 or 4) . So I uploaded a new version.
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Post by Juniorman030790 »

Could someone quickly post how to extract and inject the bsp using ADI.
Do I just do a recursive meta extract on the bsp or just an extract for the meta. Then change meta size and offset, then inject the bsp(when i extracted the meta i did not end up with a meta file i just got a .sbsp file :?

If anyone could elaborate I would be very very grateful.
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