Next version should be one button to do everything.
[Halo 2] Pointer Tool V4 and a SP->MP tutorial!
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Juniorman030790
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- kornkidcrazy
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"Next, find an unimportant tag, and set it's offset to the end of the file, and it's size to that of the BSP. You should also give it a name you'll remember, like "Magical_bsp_conversion_tag"
Could you please tell me how exactly to find the offset and the size of the bsp? Oh and suggest an unimportant tag please? Thank you
Could you please tell me how exactly to find the offset and the size of the bsp? Oh and suggest an unimportant tag please? Thank you
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Shalted
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To the end of the map file, if your map is X bytes in size, set it to Xx088x wrote:"Set it's offset to the end of the file". I don't understand what that phrase means. Does that mean you set its' meta offset to that of the end of the bsp file or what?
Offsets, sizes and magic values of the BSPs are in the scnr tag, under Structure BSP, look for it in insolence. And a good useless tag to use is any <fx> tag
Awaiting connection...
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supercoolguy117
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PigFarker
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Can you convert BIG BSPs with this tutorial

PigFarker - T3am Guard14ns Creator/Founder
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Hawaiian Modder
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Juniorman030790
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Could someone quickly post how to extract and inject the bsp using ADI.
Do I just do a recursive meta extract on the bsp or just an extract for the meta. Then change meta size and offset, then inject the bsp(when i extracted the meta i did not end up with a meta file i just got a .sbsp file
If anyone could elaborate I would be very very grateful.
Do I just do a recursive meta extract on the bsp or just an extract for the meta. Then change meta size and offset, then inject the bsp(when i extracted the meta i did not end up with a meta file i just got a .sbsp file
If anyone could elaborate I would be very very grateful.






