(halo 2)Broken Dark Matter

Utilities designed primarily for the xbox version of Halo 2.
NarutoKun





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..

Post by NarutoKun »

i think DM hates me Image
Read the signature rules please.
TJ213





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Post by TJ213 »

can you paste the text in the details drop down box into a post so that we can try to figure out what the problem is?
Shalted




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Post by Shalted »

twolvesfan624 wrote:nice.l.i woudlnt of posted this..nowe theres gonna be 10 new dark matters w/ a diff GUI, credits, and name... good job though
No, I doubt that will happen, Ch2rs been open source and we havnt seen any rip offs of it yet
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Post by twolvesfan624 »

lol cuz not every noob knows how to use vb.net ..
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Post by swese44 »

sweet. thanks poke, you know how long i've been waiting and buggin you for sound injection! i'll give it a try now.
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Post by PigFarker »

WHen I go to obj/Deug, how come there is a coll (collision model) viewer? Is there any way to actually make the debugs in this work? Also ive heard that BSP injection is in the program, but you have to program it in the cmae or something. Is that true?
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Post by pizzayoyo2 »

I'm gonna try to convert it to VB 2005 for anyone that would rather use that.

Oh yeah, if you don't have Shared.map in the same folder when you click on certain values it crashes.
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xbox7887




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Post by xbox7887 »

PigFarker wrote:WHen I go to obj/Deug, how come there is a coll (collision model) viewer? Is there any way to actually make the debugs in this work? Also ive heard that BSP injection is in the program, but you have to program it in the cmae or something. Is that true?
yes he had it working and modified it and screwed something up. you can try injecting and see what happens. before you had to recursively extract the bsp of whatever level, then add it to the map. you also might wanna check out the bsp reflexive in the scnr tag, that might be what is screwing it up.
pizzayoyo2 wrote:I'm gonna try to convert it to VB 2005 for anyone that would rather use that.
why???
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shade45




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Post by shade45 »

xbox7887 wrote: yes he had it working and modified it and screwed something up. you can try injecting and see what happens. before you had to recursively extract the bsp of whatever level, then add it to the map. you also might wanna check out the bsp reflexive in the scnr tag, that might be what is screwing it up.

is it for the sbsp or the actuall coll tag?
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xbox7887




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Post by xbox7887 »

bsp
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Post by pizzayoyo2 »

xbox7887 wrote:
pizzayoyo2 wrote:I'm gonna try to convert it to VB 2005 for anyone that would rather use that.
why???
1) So i can use the code. I only have VB 2005.
2) So other people with VB 2005 can use it.

It's kinda obvious...
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xbox7887




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Post by xbox7887 »

but painfully slow :P
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MasterChief2829




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Post by MasterChief2829 »

woah... im confused... so bsp injection worked on the old version but not in this new one? All we got to do is recursivley extract it and add it to map and the one in the scnr tag? mmm :twisted: Or am I just thinking like a dumbass...
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dec1234





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Post by dec1234 »

yeh please i need VB 2005 edition idk if its slow :lol:
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aka Monazight





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O Rly?

Post by aka Monazight »

Tural wrote:Has anyone else been having a problem liek this; Whenever I try to open any type of viewer, the progress bar goes, but no viewer comes up (its like this for sbsp and mode)
Same here. :Sad Panda:
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Post by shade45 »

MasterChief2829 wrote:woah... im confused... so bsp injection worked on the old version but not in this new one? All we got to do is recursivley extract it and add it to map and the one in the scnr tag? mmm :twisted: Or am I just thinking like a dumbass...
i gave it a shot earlier, i recursivly extracted a sbsp tag from midship and buillt it into midship. then i looked at the looked at the bsp thing in the scnr tag and all the info looked correct. so i tried the map and it froze at the end of the count down

there is another bsp thing in the scnr tag called "bsp stuff?" maybe thats what had to be fixed in the scnr tag
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xbox7887




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Post by xbox7887 »

there is a reflexive that contains bsp info in the scnr tag.

Code: Select all

1.Label-BSP-120
1.Reflexive-528-68-160
.*--1
2.Float-0-80
2.Label-BSP Offset-100-Left
.*--1
2.Float-4-80
2.Label-BSP Size-100-Left
.*--1
2.Float-8-80
2.Label-BSP Magic-100-Left
.*--1
2.Ident-20-300
.*--1
2.Ident-28-300
.*--1
2.Int16-64-60
2.Label-Unknown Index ID-120
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Post by high6 »

tytyty i always wanted the source to a modding app because i wanted to know some functions and how to do somethings.
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Post by Jefff »

Forget about Ch2r?
How to Post Correctly
SWYgeW91IGNhbiByZWFkIHRoaXMgeW91IGhhdmUgd2F5IHRvIG11Y2ggdGltZSBvbiB5b3VyIGhhbmRz
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Post by high6 »

Jefff wrote:Forget about Ch2r?
well i ment something good...
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