
(halo 2)Broken Dark Matter
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yes he had it working and modified it and screwed something up. you can try injecting and see what happens. before you had to recursively extract the bsp of whatever level, then add it to the map. you also might wanna check out the bsp reflexive in the scnr tag, that might be what is screwing it up.PigFarker wrote:WHen I go to obj/Deug, how come there is a coll (collision model) viewer? Is there any way to actually make the debugs in this work? Also ive heard that BSP injection is in the program, but you have to program it in the cmae or something. Is that true?
why???pizzayoyo2 wrote:I'm gonna try to convert it to VB 2005 for anyone that would rather use that.
xbox7887 wrote: yes he had it working and modified it and screwed something up. you can try injecting and see what happens. before you had to recursively extract the bsp of whatever level, then add it to the map. you also might wanna check out the bsp reflexive in the scnr tag, that might be what is screwing it up.
is it for the sbsp or the actuall coll tag?
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- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
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O Rly?
Same here. :Sad Panda:Tural wrote:Has anyone else been having a problem liek this; Whenever I try to open any type of viewer, the progress bar goes, but no viewer comes up (its like this for sbsp and mode)

i gave it a shot earlier, i recursivly extracted a sbsp tag from midship and buillt it into midship. then i looked at the looked at the bsp thing in the scnr tag and all the info looked correct. so i tried the map and it froze at the end of the count downMasterChief2829 wrote:woah... im confused... so bsp injection worked on the old version but not in this new one? All we got to do is recursivley extract it and add it to map and the one in the scnr tag? mmmOr am I just thinking like a dumbass...
there is another bsp thing in the scnr tag called "bsp stuff?" maybe thats what had to be fixed in the scnr tag
there is a reflexive that contains bsp info in the scnr tag.
Code: Select all
1.Label-BSP-120
1.Reflexive-528-68-160
.*--1
2.Float-0-80
2.Label-BSP Offset-100-Left
.*--1
2.Float-4-80
2.Label-BSP Size-100-Left
.*--1
2.Float-8-80
2.Label-BSP Magic-100-Left
.*--1
2.Ident-20-300
.*--1
2.Ident-28-300
.*--1
2.Int16-64-60
2.Label-Unknown Index ID-120
Forget about Ch2r?
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