(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05

Utilities designed primarily for the xbox version of Halo 2.
super_soldier





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Post by super_soldier »

How did pokecancer remove the ghost and replace them with all those elites...sorry for all the q's
plaguedsoul




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Post by plaguedsoul »

can you change the direct3d needed to view the models? cuz for somereason my direct3d wont show them
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xbox7887




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Post by xbox7887 »

super_soldier wrote:How did pokecancer remove the ghost and replace them with all those elites...sorry for all the q's
actually tycko did that with h2x and there isnt any easy way of explaining it. you can edit all of that stuff through the scnr plugin which was also mostly made by tycko
lvlister2004





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Post by lvlister2004 »

i cant edit the floodzone level scenario it says error specified cast not valid help please
DrunkenBomber





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Post by DrunkenBomber »

When you goto the meta editor for bipeds it shows a brown close cover over the editor, was that locked intentionally or a bug?
link_36p





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Post by link_36p »

hey poke, im trying to port the shadow to mp, as u probelly know adi has the compiler (or recursive injection), thats makes most of the work easy, one problem, it doesnt support jmad or mod tags, i want to use h2x to fix this but i cant find any tags with enough raw data for the model.....

is there a way to increase the rar data size??!!
Hawaiian Modder




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Post by Hawaiian Modder »

I can't save any changes to the weaponds. how do you save changes to weaponds.
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