(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05

Utilities designed primarily for the xbox version of Halo 2.
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05

Post by pokecancer »

Finally..... here's my update. I added a plugin system with basically full support for everything. I will still be adding to it though. I added a rudimentary model viewer but I suck at directx so it's far from perfect. If anyone wants to help with that, message me. There is a million other fixes and additions so just check it out. There is a list of commands included also.

btw: You need direct x to view models

ATTENTION: I made it so it doesn't have to refresh the controls each time you change a reflexive and fixed a few bugs. It's a lot faster now. Redownload.

www.brok3nhalo.halo-arena.net production
Attachments
h2x 4.20.rar
updated
(896.81 KiB) Downloaded 3891 times
phantominzanzi.rar
(20.32 KiB) Downloaded 1296 times
Last edited by pokecancer on Sat Apr 30, 2005 12:28 am, edited 21 times in total.
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

whoa... i used your pmi alot back in the days after hex and before recursive pmi. looks like halo2 is progressing fast. good job poke, good to see some of the oldies are still around ;p
Martijn Gelissen




Pi

Posts: 129
Joined: Mon Jul 26, 2004 1:58 pm

Post by Martijn Gelissen »

Nice app. Poke,
messing with it now

Keep up the good work,
Martijn
Martijn (aka Chimaera)- HALOMAPS TEAM
--------- www.halomaps.com ---------
Image
ExtremeGuy





Posts: 11
Joined: Tue Dec 07, 2004 11:11 am
Location: My Xbox Live Tag: XtremeGuy
Contact:

Post by ExtremeGuy »

Wow Nice, i have done quite a few things with this now, keep up the good work :wink:
Over 3 lines of text. Read the rules before reposting.
User avatar
Ketchup_Bomb




Mad Hatter Snitch! Collaborator Socialist
Grunge Critic Pyre Wordewatician 500

Posts: 3374
Joined: Thu Mar 18, 2004 7:52 pm
Location: ¯\ ( º _ o ) /¯
Contact:

Post by Ketchup_Bomb »

nice, its nice to know that there is still people out there that LIKE to share and dont just come out with something new, show it off, and then never elaborate.

nice pokecancer. (next comes perfect model injection for everything! :lol: )
Verdafolio





Posts: 43
Joined: Tue Feb 03, 2004 3:09 pm
Location: Why are you going to stalk me. Go join the club, no I mean it there is a stalk me club.
Contact:

Post by Verdafolio »

Good work Pokecancer.
Image Size too Large, Please keep under 50kb

www.dementedpuppy.com for crazy people, like you.
User avatar
Guest





Posts: 144
Joined: Fri Jun 04, 2004 9:15 am
Location: In a box, inside of that dumpster :P
Contact:

Post by Guest »

yay! u released it woohoo! STICKY
My Forums :)
My Website :o
there is no need to put stupid bulls*** in your sig... :wink:
Gabs





Posts: 132
Joined: Thu Apr 08, 2004 11:22 pm
Location: Australia

Post by Gabs »

GJ man. Can't to use this.
User avatar
thinkreddie





Posts: 531
Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs

Post by thinkreddie »

yay.... pokecancer has done it again!

anything made by pokecancer is always good. :D
esoMC22





Posts: 3
Joined: Thu Feb 26, 2004 9:35 pm

Post by esoMC22 »

I think there is a bug, when you click on something, if it's internal it dosent show a message box, if it's external it does..

Im not sure, just a speculation..
Lightning





Posts: 293
Joined: Mon Feb 09, 2004 12:25 pm

Post by Lightning »

Once again Poke, you amaze us.

esomc22, I think it's intentional, you shouldnt need to know when it's internal because it will 'work correctly', if it's external, you'd need to change maps
<Img being fixed>

XCE Leader, TeamSpartan Skinner, Team KMT Skinner
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

bump::::
Underdog





Posts: 142
Joined: Sat Sep 11, 2004 6:06 am

k

Post by Underdog »

sounds good pokecancer, ill try it out later.

Trust me i hate :::bumps too lol
link_36p





Posts: 110
Joined: Wed Oct 27, 2004 6:50 pm
Contact:

Post by link_36p »

i think its awsome that this tool exist and all but when i try to do anything i get major errors...........
link_36p





Posts: 110
Joined: Wed Oct 27, 2004 6:50 pm
Contact:

Post by link_36p »

This is error i get

Buffer cannot be nulled.
Parameter name: array.

When i inject the model after the error and try to play the game it freezes
:cry: :cry:
emerica6708





Posts: 16
Joined: Sat Nov 20, 2004 2:32 pm

Post by emerica6708 »

i dont understand this how do i swap the models say if i wanted somthing out of metropolis and i wanted it in zan how would i do it
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

i really couldn't tell you what the problem is if i don't know what meta your clicking on that gives you the error and which map it is in. It is probably an external model which isnt totally supported just yet.
Anthony212





Posts: 3
Joined: Sat Jun 12, 2004 2:30 pm

Post by Anthony212 »

would it be possible for anyone to write maybe a small or simple tutorial on how exactly to inject models with this program? if you can thank you very much.
link_36p





Posts: 110
Joined: Wed Oct 27, 2004 6:50 pm
Contact:

Post by link_36p »

Pokecancer PLz rad this. I extract the crewman bitmap from deltahalo and inject it into a mp map under the elite.
Whats happens is that the mp map increase's in size until it reaches the size of a little over 1 gig. I have experience this exact same problem with adi and i really need a model injection tool that works. PLz can u look into this problem! thx
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

i dontt exactly think its very possible for single player models to take over the MC_MP or something.

but gj ill get it now for some tests...
[edit] i dun get it
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
Post Reply