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(Halo 1)Program: HHT v3

Posted: Sat Jul 03, 2004 9:04 pm
by CLuis
Well i guess its about time I unleash this beast.

I added a couple things last night after reading some posts

Compress Map (make multiple of 2048)
Decompress Map
Change Internal Name (or hexxed name)

alot of other stuff read the readme

Posted: Sat Jul 03, 2004 9:09 pm
by Diabetic
its awesome

Posted: Sat Jul 03, 2004 11:14 pm
by Gabs
Nice job!

Posted: Sat Jul 03, 2004 11:51 pm
by mr_abc
probs to cluis for hhtv3

personally i think halo modding is at the best ever point, well ever.
this was only made possible by people like cluis,swamp fox, pokecancer,allister,xorange,monoideC, gren and other people who i have forgot.

without them we wouldn't have all these great kick ass programs to use.

-Abc

Posted: Sun Jul 04, 2004 12:15 am
by Diabetic
is it just me or does decompress not work isint it supposed to be 47MB exactly for xbox maps or does it just decompress them its on way?

Posted: Tue Jul 06, 2004 8:58 am
by HPMT-Sonny
i cant see the download?!?!?

Posted: Tue Jul 06, 2004 2:08 pm
by Stinger77s
Just log in, you will be able to see the download then. I totally agree abc these guys definately have some major skills, thanks CLuis.

Posted: Tue Jul 06, 2004 10:11 pm
by frozenflames
Yaaay CLuis!!

Posted: Wed Jul 07, 2004 7:08 am
by The Swamp Fox
the program behind the library! go cluis!

Posted: Wed Jul 07, 2004 5:03 pm
by h4xx3d
im really surprised there hasn't been more replies here. thank you so much cluis for another great app. the only thing i think would be great is if we didn't have to hex anything when injecting a bsp. that would make this app the best ever. once again thank you for all your time and effort

Posted: Wed Jul 07, 2004 8:14 pm
by Allister
Oh my god! Amazing!

Posted: Fri Jul 09, 2004 3:28 pm
by ChvyVele
its ok... kinda like HMT 3.5 just more complicated to me.

Posted: Sat Jul 17, 2004 6:37 am
by mrhyperpenguin
Diabetic wrote:is it just me or does decompress not work isint it supposed to be 47MB exactly for xbox maps or does it just decompress them its on way?
sparkedit and hhht v3 decompress the map
it doesnt put the junk in it to make it 47/48 megs

Posted: Wed Jul 28, 2004 6:05 pm
by [MiNX]TEK
I wish it would allow me to add scope textures to all the weapons...

Posted: Sat Jul 31, 2004 12:24 pm
by Guest
so i can jut compress the map and put it on my halo maps in my evox and it will play.

Posted: Sat Jul 31, 2004 12:34 pm
by xorange
halfnigger wrote:so i can jut compress the map and put it on my halo maps in my evox and it will play.
Wow, there's another completely immature, tasteless screen name. :roll:

Posted: Sat Aug 07, 2004 12:38 pm
by XTrunksX
Nice job its really good!

Posted: Wed Aug 11, 2004 10:57 pm
by zero_cool
Posted: Sat Jul 31, 2004 1:34 pm Post subject:

--------------------------------------------------------------------------------

halfnigger wrote:
so i can jut compress the map and put it on my halo maps in my evox and it will play.


Wow, there's another completely immature, tasteless screen name.
totally agree

on a lighter note, cluis, amazing, simply amazing, great program, an awesome piece of work, ive worked with both vb and C++ and am as close to retarded with both as you can get while still making a "hello world" program, ive now taken 5 some odd shots at a PMI C++ prog, and now poke is doin all tags lol, again good job and cant wait for more to come!

more to come

Posted: Thu Aug 12, 2004 5:36 pm
by CLuis
Well just to let you guys know there are a bunch of things done and in progress...

Tag Adding... DONE
Model ADDING (not replacing)... DONE
Defualt LoneIDs (for BSP Injection)... DONE
True Recursive Injection... DONE
True Bitmap and Sound Injection... DONE
Mod2 to Mode.. In Progress

True Recursive injection is a master piece! I can inject a whole banshee into BG with 2 clicks! Ive also done a Shade Turret also. Im Pretty Sure it should work good from now on. I was having major problems with it b4 while injecting the banshee. so yea mission complete.

more to come... i need more ideas...

Posted: Fri Aug 13, 2004 2:01 pm
by mrhyperpenguin
when you inject and have left over space, how about making that extra space in to a whole new meta so you can use it if you need it