Page 2 of 2

Posted: Mon May 17, 2004 11:01 am
by scubaneo13
Ok I figured out how to use it, but when I remove the bsp, it still shows up when I play. This is what I did. In notepad I type FH.map (My New maps name) and then press enter and type cache003.map on the second line down (for the path). I save it, rename it as mapnames.ini
I then run the program, its says successully removed BSP from FH.map and then it creates the cache003.map I go to play it and the BSP is still there. Am I doing something wrong? Please reply

Posted: Tue Jul 27, 2004 1:27 pm
by Echelon
how do you make a "bloodgulch.ini" so that you can remove the bsp.with bsp remover?

Posted: Tue Jul 27, 2004 6:09 pm
by Echelon
someone please help!

umm

Posted: Thu Jul 29, 2004 5:30 pm
by da dude of halo2
what is this used for and how do u use it.

Posted: Thu Jul 29, 2004 7:10 pm
by Echelon
All I know is that it removes the bsp so that all is left is what you have added to the level. Other than that I have no Idea. The creator of the program isnt saying how to use it really. So whatever. Hope this helps a little bit!

Re: re

Posted: Wed Aug 18, 2004 7:11 am
by [files]halo1dude
royale T wrote:Haha I expected something like this coming out after the post of Vortex.

Nice though, fun to see how we can get all sorts of specialised tools lately.
It should be a fun combination using engineer and this BSP remover.

Hmm just thought we could now (in combination with Engineer) create perfect habitats for longswords&lifepods...

Your readme could be a little clearer, this might be easy for you, but I dont know wether to put a folder, a shortcut or a text document called mapnames.ini in.

what is engineer? :)

Posted: Fri Oct 01, 2004 10:39 am
by (
does this allow you to import and export bsp??