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Posted: Mon Jul 26, 2004 7:24 am
by fezzman
That beer sure what tasty. I've got a bit of a problem with the injection that I am experimenting with.

I am toying around with a longest mod that I had laying around. It has panels already injected over the flag base (thanks MR. Murder) and I'd kind of like to keep the barricade that is already in the map. I already injected the model and collision of the field generator from rr but when I got down to scenery I realized that I may have made a mistake. There is no other scenery left to inject over (only flag base and barricade). Is there any way around this?

Thanks

Posted: Mon Jul 26, 2004 10:44 am
by mr_abc
u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:

Posted: Mon Jul 26, 2004 11:27 am
by fezzman
mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:
Great, I'll try that. Thanks

Posted: Tue Jul 27, 2004 7:07 pm
by dazed_and_confused
This doesn't make any damn sense at all.

I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake.

I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo. It doesn't get much simpler than that.
This is what I did:
1. Opened Bloodgulch with XInject. Saved pistol model meta.
2. Opened Halo with XInject. Injected previously saved pistol model meta over pistol model. Yes to raw data.

None of the dependencies change (and they're all still listed below), and there isn't a new collision model to inject, so I don't see anything else I can do.
For some reason, the game freezes whenever I try to look at/use the pistol.
It's obvious that I'm missing a crucial step somewhere. Can anyone tell me what it is?

Also, what exactly does the VerticeFixer do?

Posted: Wed Jul 28, 2004 2:21 am
by mr_abc
ok listin dazed_and_confused you poseted the same question 3 times it will not be tollerated. also what was even the point of injecting something that was already there thats probally why it crashed.

Posted: Wed Jul 28, 2004 4:52 am
by Lightning
The pistol is the SAME model! Why are you trynig to replace something with the same thing :?

Posted: Wed Jul 28, 2004 6:55 am
by Echelon
mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:
Heres a follow-up question. If you inject over a model(warthog lets say) dont you sill have to replace some sort of scenery to make it work(give a piece of scenery the meta number of the warthog). You cant just add more stuff....dont you have to replace it.

Posted: Wed Jul 28, 2004 10:51 am
by Stinger77s
Question for anyone who can answer, when nulling out the chunk count on the bsp decals do you just null out the chunk count on the first reflexive back from vnes or do you do all of them?

Posted: Wed Jul 28, 2004 11:13 am
by mr_abc
TheMadModder wrote:
mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:
Heres a follow-up question. If you inject over a model(warthog lets say) dont you sill have to replace some sort of scenery to make it work(give a piece of scenery the meta number of the warthog). You cant just add more stuff....dont you have to replace it.
um yes and no two ways the one you said or you could change vehi(you injected over) to scen-obj-yyyy so it now becomes scen. o yea if u cant see the model in spark goto tool import tag into scenerio then veh then your overiten model.

hope this helps

-Abc

Posted: Thu Aug 19, 2004 2:28 pm
by MrMurder
if you take your collision model for the ultra panel into a hex editor like hex workshop and go to the bottom of the data select all the 00000000 and scroll up delete all of them and you can get that huge meta file down to under 2000 bytes small enough to inject over the needler ammo no great loos i think you will agree.
Thanks for your time.

This is program is great but it takes forever to get a bsp

Posted: Sun Aug 29, 2004 2:21 pm
by elmo1989
I have been here for threes and still no bsp to start and it still ask for where to save it is there something i did wrong

I screw up on the last reply

Posted: Sun Aug 29, 2004 2:25 pm
by elmo1989
I have been here for three hour's trying to save this bsp the bar have been going and it asking where to save every timea bar fills up is there somethign I'm doing wrong

Posted: Wed Oct 13, 2004 3:11 pm
by junit0524
i cant figure out ce bitmap conversion :?

Posted: Wed Oct 13, 2004 4:05 pm
by pokecancer
choose your bitmap.map location for haloce.
it is usually: c:\program files\microsoft games\halo custom edition\maps
open the CE map that has the bitmap in it you want.
go to the meta of the bitm and save.
open your xbox map.
choose a bitm with enough room to over write.
inject.

Posted: Wed Oct 13, 2004 5:42 pm
by junit0524
could u post a dl of the bitmaps.map for us without halo ce?

Posted: Thu Oct 14, 2004 6:21 am
by UltraMagnus
thanks alot poke

Ultra

Posted: Sun May 08, 2005 12:36 pm
by {SOH}FAdu09
never heard of this before now :P

really cool, kinda like HMT only i can open any map file, on HMT its pretty much BG, battle creek, and some SP levels. this is anyone i want. i reccomend it :D

Posted: Mon May 09, 2005 12:54 pm
by Sentinel_
...

Posted: Wed Sep 14, 2005 6:53 pm
by twolvesfan624
ive been out of modding for a couple of months now, what exactly does this do?

Posted: Thu Dec 28, 2006 1:59 pm
by CDK908
excuse me but what does this do i didn't see a discription.