Seperate bitmaps
Posted: Mon Mar 10, 2008 7:09 am
I was getting frustrated about bitmaps going perfectly into one map, but screws something up in another map. Then I found this out.
1) Go into HMT 3.5 and select [bitm]
2) Find your bitmap and select it. The bitmap should show up on the left side of the program
3) Above the bitmaps, on the left of the EOF button, you should see a code. Select it, and copy it.
4) Select the utilities link, paste the code in the slot above the Magic + & Magic - links.
5) Click Magic +, the new code will be there. Copy it, and paste it where the original code was, to the left of EOF.
6) Click update.
7) Inject your bitmap (This will only work on the one you edited)
Tada! The bitmap will only show up on the map you edited. And no corruption no matter what! Make sidewinder and b40 snow hogs and it will not show on normal maps! Make a camo for the ar in a jungle map, and it will not bother any others!
IMPORTANT NOTICE!!!: This will increase the size of your bitmaps.map. You cannot make a ppf of it and the original!
1) Go into HMT 3.5 and select [bitm]
2) Find your bitmap and select it. The bitmap should show up on the left side of the program
3) Above the bitmaps, on the left of the EOF button, you should see a code. Select it, and copy it.
4) Select the utilities link, paste the code in the slot above the Magic + & Magic - links.
5) Click Magic +, the new code will be there. Copy it, and paste it where the original code was, to the left of EOF.
6) Click update.
7) Inject your bitmap (This will only work on the one you edited)
Tada! The bitmap will only show up on the map you edited. And no corruption no matter what! Make sidewinder and b40 snow hogs and it will not show on normal maps! Make a camo for the ar in a jungle map, and it will not bother any others!
IMPORTANT NOTICE!!!: This will increase the size of your bitmaps.map. You cannot make a ppf of it and the original!