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Making MC shiny

Posted: Sun Nov 11, 2007 8:52 am
by hiheyhello
Ok your going to need a a few things. You can use photoshop, or i use photoperfect.

1: Click thois link http://www.grapevinehats.com/html/Fabri ... o%20lg.jpg
SAVE the image

2: Go to HMT Open up any map EX: bloodgulch
3: go to bitmaps, then go to characters/cyborg/bitmaps/cyborg/reflection armor...its near the top/.

4: save that texture as anything
5: convert the image to a 24 bit BMP Image. Photo shop i think does it automatically

6: Add a new layer to the image, use the camo you saved earlier. Darken
the image if you like to get more shine but not to dark, and save.
7: back to HMT inject the texture You just made into the
characters/cyborg/bitmaps/cyborg/reflection armor. and close map file.

You should have a shiny MC.

NOTE: The colors which i name are the ones which dont LOOK GOOD.
It goes in chronological order From top to bottom.
WHITE, GREY, YELLOW, CYAN, TEAL, BROWN, TAN, MAROON,
SALMON

PICS: NOTE AGAIN: pics are not great you have to see it for your self, And they are shiny
http://img50.imageshack.us/my.php?image ... inyyo0.png

Posted: Sun Nov 11, 2007 9:30 am
by Philly
You're talking total crap.
Weren't you asking how to make things shiny only a few hours ago? How are suddenly expert enough to make a tutorial?
Beats me...

Posted: Sun Nov 11, 2007 9:54 am
by hiheyhello
Experimenting..I ment to give master chief desert camo instead i got this....

HHH

Posted: Sun Nov 11, 2007 9:56 am
by Philly
Your sig is too big. Resize it quickly or it will be removed.

Posted: Sun Nov 11, 2007 10:14 am
by hiheyhello
No its not its under 75kb .. 500x120 pixels mines 320 by 120. Anyways...If im wrong tell me

Posted: Sun Nov 11, 2007 10:27 am
by MoDFox
hiheyhello wrote:No its not its under 75kb .. 500x120 pixels mines 320 by 151. Anyways...If im wrong tell me