SP to MP Convert

Tutorials for the PC version of Halo 1.
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reanimation-06





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Post by reanimation-06 »

Isn't there no such thing as bumping in the tutorials section?
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Aumaan Anubis




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Post by Aumaan Anubis »

I'd like to see where that is stated.

There are no bumping in stickies, not necessarily tutorials.
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swampyevilnut117




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Post by swampyevilnut117 »

Um... this might sound UBER nooby, but... for things like scenery and stuff to work from the mission, do i need to extract the raw models? or just include all the of tags at the rebuild?

I really need to know for my first release ever. (in 3 years) <---lol

OH btw this worked very nice, except i had rebuilt Silent Cartographer over Longest, and i noticed a BSP deformation near the landing site during the mission. Theres a few deep trenches that arent really there(the normal bsp is invisible and makes u look like ur floating).
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JK-47




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Post by JK-47 »

Aumaan Anubis wrote:I'd like to see where that is stated.

There are no bumping in stickies, not necessarily tutorials.
It's been stated many times that bumping is allowed in the tutorials :p Notice none of them are locked because someone bumped ;)
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moonmike





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Post by moonmike »

hey i am stuck on step 12
i open hex workshop but i dont see 006b
i see 006a 006c 006d

can some one take a photo of what i am supposed to see

thanks
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swampyevilnut117




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Post by swampyevilnut117 »

same here BTW i answered my first question.

Moonmike you can still use the first BSP section of a mission though, u dont have to edit anything in hex edit with that. :)
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moonmike





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Post by moonmike »

ok well i did skip it and does the rebuild work with vista 64 bit because
i did try this before and it did not work

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Altimit01




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Post by Altimit01 »

Are you running HMT as admin, because that's the usual problem that crops up with vista and modding apps.
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moonmike





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Post by moonmike »

Are you running HMT as admin, because that's the usual problem that crops up with vista and modding apps.
what do you mean as admin
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Altimit01




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Post by Altimit01 »

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moonmike





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Post by moonmike »

yea i just found out i look up on google

but thanks alot

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after so far i get this new error now

any ideas how to fix it
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swampyevilnut117




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Post by swampyevilnut117 »

did you replace the old bloodgulch sbsp.meta with the one you made by decrapping?

Thats all I can think of
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Philly




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Post by Philly »

No, the file path that you set was wrong. The error said you wrote:
Your error wrote:levels\bloodgulch\bloodgulch.sbsp.meta
When it should have been:
Correct version wrote:levels\bloodgulch\test\bloodgulch.sbsp.meta
For anybody still wondering where FTD has gone, here it is.
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swampyevilnut117




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Post by swampyevilnut117 »

you mean
levels\test\bloodgulch\bloodgulch.sbsp.meta
Right?
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moonmike





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Post by moonmike »

i tried what yall both said and it did work

so thanks swampyevilnut117 and philly very much :D
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Philly




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Post by Philly »

'Tis but a pleasure. :P
For anybody still wondering where FTD has gone, here it is.
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swampyevilnut117




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Post by swampyevilnut117 »

No problem :D

Um i had a question though, can someone really detailed tell me how to change the hex number with XVI32?

That would be a huge help, thanks.
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