[Easy]Non-Rebuild AI
Posted: Tue May 01, 2007 8:56 pm
I found a way to make kick butt ai that shoot 99.9% accurate.
heres the tutorial:
1. open up HMT3.5
2. click the bipd tag and choose cyborg/cyborg
3. change the top tags from bipd unit obj to actr yyyy yyyy (y = strange y symbol at the top of the list)
4. click save and close HMT3.5
5. Open HHTv5 and open the previous map you were working on.
6. click the actr tag and choose cyborg/cyborg and switch to the tag editor
7. change the max vision to 5, and hearing to 100 (this is a really hard setting. the higher the vision, and less hearing, the more it sucks)
8. click the actv tag and choose ghost pilot
9. change the actr from nulled out to cyborg/cyborg
10. change the bipd from nulled out to cyborg_mp/cyborg_mp
11. change the weap tag to any weapon you want
12. go down to any vehicle and swap the actv tag from nulled out to ghost pilot
Now your done.
How to make the vehicles spawn, change the vehicle with the ai to a weapon and swap it with a stupid weapon. Now you will have respawning ai.
In spark edit switch the vehicle from right side up to upside down. and make the yellow box touch the ground and somewhat be in the ground...let the model still be visible though.
Now to make the vehicle invisible, go to HMT and swap the vehicles bitmap (we will use the ghosts) to the a10/cyroglass
now the ai will look like they showed up in the map. but there is still a vehicle collision model in the map so lets get rid of that.
in hht open the map and go down to the vehicle tag and choose your vehicle. null out the collision model, and go to the tag editor and choose the seats. change the seat name to any random name...i always use the name ai 1. this will block the seats from letting anyone ride in them.
Ok this should work. now if you exception it is most likely from the bitmap swap. so just change the bitmap to something else. Hope this helps...if you need anyhelp or dont understand something just ask.
Halo 2 Vista comes out May 8th so keep modding to keep the time passing. Happy modding.
(This tut works for all computers as long as you have the tools)
I know the beginning of this tut was somewhere but this is an in-depth tut on how to non rebuild ai. please dont put posts like "this tut has already been written" because parts of this tut have been written but this is really in depth sort of.
heres the tutorial:
1. open up HMT3.5
2. click the bipd tag and choose cyborg/cyborg
3. change the top tags from bipd unit obj to actr yyyy yyyy (y = strange y symbol at the top of the list)
4. click save and close HMT3.5
5. Open HHTv5 and open the previous map you were working on.
6. click the actr tag and choose cyborg/cyborg and switch to the tag editor
7. change the max vision to 5, and hearing to 100 (this is a really hard setting. the higher the vision, and less hearing, the more it sucks)
8. click the actv tag and choose ghost pilot
9. change the actr from nulled out to cyborg/cyborg
10. change the bipd from nulled out to cyborg_mp/cyborg_mp
11. change the weap tag to any weapon you want
12. go down to any vehicle and swap the actv tag from nulled out to ghost pilot
Now your done.
How to make the vehicles spawn, change the vehicle with the ai to a weapon and swap it with a stupid weapon. Now you will have respawning ai.
In spark edit switch the vehicle from right side up to upside down. and make the yellow box touch the ground and somewhat be in the ground...let the model still be visible though.
Now to make the vehicle invisible, go to HMT and swap the vehicles bitmap (we will use the ghosts) to the a10/cyroglass
now the ai will look like they showed up in the map. but there is still a vehicle collision model in the map so lets get rid of that.
in hht open the map and go down to the vehicle tag and choose your vehicle. null out the collision model, and go to the tag editor and choose the seats. change the seat name to any random name...i always use the name ai 1. this will block the seats from letting anyone ride in them.
Ok this should work. now if you exception it is most likely from the bitmap swap. so just change the bitmap to something else. Hope this helps...if you need anyhelp or dont understand something just ask.
Halo 2 Vista comes out May 8th so keep modding to keep the time passing. Happy modding.
(This tut works for all computers as long as you have the tools)
I know the beginning of this tut was somewhere but this is an in-depth tut on how to non rebuild ai. please dont put posts like "this tut has already been written" because parts of this tut have been written but this is really in depth sort of.