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How to make a weapon shoot in bursts
Posted: Mon Apr 09, 2007 12:17 pm
by Gareth6k
Ok first you need Hmt then you need phenom's plugins, then your ready to go.
1. open what ever map you want to do this in.
2. go to the weapon's tag that you want to make burst fire.
3. go to the trigger you want to change(usualy trigger 0)
4. change the charge time to 0.0000000001
5. change the sprew time to 0.146
now you've made a weapon shoot in bursts yey! pat yourself on the head or something

Posted: Sat Apr 14, 2007 7:11 pm
by ltstab
YES THANK YOU.
I LOVE PHENOMS PLUGINS THESE THINGS ROCK
Posted: Wed Aug 01, 2007 8:04 pm
by UsGICE
hey where can i get phenoms plugins at. i would highly appreciate it if someone could post the link 4 me. thanks

Posted: Wed Aug 01, 2007 8:10 pm
by Andrew_b
go to the modding discussion..its one of the topmost posts.
Posted: Thu Aug 02, 2007 4:21 pm
by UsGICE
kk thanks
Posted: Thu Aug 02, 2007 4:50 pm
by Andrew_b
kk your welcome

dude this doesnt work!
Posted: Sat Sep 01, 2007 3:22 pm
by sniper336
dude this doesnt work! it just slows down when i let go of the trigger!
Posted: Sun Sep 02, 2007 1:12 pm
by {N}Nawuto
Yes I agree with Sniper336 but for some weap it works
Posted: Sun Sep 02, 2007 1:30 pm
by xkylorslayerzx
can you make it pause in between bursts?
gun
Posted: Mon Sep 03, 2007 4:15 pm
by sniper336
what guns does this thing work with!???????????!?!?!?!?!?!?

Re: gun
Posted: Fri Sep 07, 2007 10:30 pm
by {N}Nawuto
sniper336 wrote:what guns does this thing work with!???????????!?!?!?!?!?!?

Yeah what?
I tried the warthog gun... BLAM NOT Good
OT:
Sniper: I need help I messed up Blood Ground bitmap i tried to get the origonal from disc but it still is messed up, Help
Posted: Sat Sep 08, 2007 10:46 am
by Andrew_b
ok this is what you do...
on your disc get the bitmaps.map and bloodgulch.map and replace those.
help!
Posted: Sat Sep 08, 2007 7:41 pm
by sniper336
1. open the the original map in hmt and fine the bitmap that u screwed up in the modded one u made, and save it to your desktop.
2. close that map and open the modded map. inject the fresh one over the scewed up one.
Re: help!
Posted: Sun Sep 09, 2007 11:24 am
by {N}Nawuto
sniper336 wrote:1. open the the original map in hmt and fine the bitmap that u screwed up in the modded one u made, and save it to your desktop.
2. close that map and open the modded map. inject the fresh one over the scewed up one.
Yeah I did that... but guess what it is still corrupt i put another mod in and it fixed itself(not bitmaps) so yeah I want to make it orange...
i'll try again thanks guyz
and also since my first BG mod got corrupt now it will not open in Sparkedit(it crashes) Also I open up the original bitmap in Paint.NET and half of it is CUT OFF Like omg
Re: help!
Posted: Sun Sep 09, 2007 11:28 am
by Andrew_b
sniper336 wrote:1. open the the original map in hmt and fine the bitmap that u screwed up in the modded one u made, and save it to your desktop.
2. close that map and open the modded map. inject the fresh one over the scewed up one.
Dude...HMT's bitmap section opens the bitmaps.map. so if you corrupt a bitmap...its corrupted in the bitmaps.map not bloodgulch.map.
Re: help!
Posted: Sun Sep 09, 2007 11:33 am
by {N}Nawuto
Andrew_b wrote:sniper336 wrote:1. open the the original map in hmt and fine the bitmap that u screwed up in the modded one u made, and save it to your desktop.
2. close that map and open the modded map. inject the fresh one over the scewed up one.
Dude...HMT's bitmap section opens the bitmaps.map. so if you corrupt a bitmap...its corrupted in the bitmaps.map not bloodgulch.map.
again I do have half cut off so if I cannot fix it I'll have to have Sniper336 send me the dds file. So damnit to myself(OT:Do you like my new siggy?)
Posted: Sun Sep 09, 2007 11:35 am
by Andrew_b
its height is 28 pixels over the limit....
Posted: Sun Sep 09, 2007 11:41 am
by {N}Nawuto
nevermind wait wtf i edited my sig just right!
Posted: Sun Sep 09, 2007 11:46 am
by Andrew_b
500 (width) x 120 (height).
yours is 148 (height)
Posted: Sun Sep 09, 2007 12:00 pm
by {N}Nawuto
Andrew_b wrote:500 (width) x 120 (height).
yours is 148 (height)
fixed