Page 1 of 1

Gmax: remodel off existing models

Posted: Sat Feb 24, 2007 7:50 am
by CDK908
i donno if this is here yet or any1 know how to do this so just to be safe here is a tut.




lets start with things you need:
software name/link to software:
gmax1.2/ click here
register gmax1.2/ register here
gmax obj importer/ importer is here
gmax obj exporter/ x-porter link
notepad/ should be in your Accessories tag on start up


ok now you got all your items. if you haven't installed gmax1.2 yet, install it.

01. unzip the importer and exporter for obj and copy both of them(1 at a time will work)
02.go to this directory on your computer:

Code: Select all

C:\Program Files\gmax\scripts\Startup
03.paste the importer and exporter here
04.open gmax
05.go to the hammer on your right(upper right hand next to the arrow with an explosion in the background) and open that tag.
06.go to MAXscript and run script
07.find:

Code: Select all

OBJimport.ms
08.there should be a frame that open if it doesn't, go to the left corner of that panel and pull it to the left a bit
09.click import and browes to your obj file
10. be patient while it load
11.ok now that it loaded mess around the model to your liking. if you don't actually know how to use gmax at the current moment scroll all the way down on this pageclick here and find gmax tut at the bottom. to edit vertexes go to the blue rainbow thingy tag and under the big display screen in selection, select the three dot(should be first thing) if there isn't any selection subtag, click on your object and if it isn't there yet, right click the object after selecting it and go to

Code: Select all

convert to
then

Code: Select all

convert to editable mesh
12.ok now you want to export it if i'm right.
13.first go to save as and save it as a gmax file just incase your computer freeze or something.
14.select all of your model
15.go back into the hammer tag and click MAXscript and run script
16.this time find:

Code: Select all

gMAX2OBJ.ms
17.this time nothing should apear
18. click:

Code: Select all

open listener
19.look around for a small window that just open on your gmax screen and maximize it.
20.click ctrl + A to select all.
21.go to edit and copy
22.now go to your notepad and click paste
23. delect the following:[note: you might not have -- GBXModel Importer v2 by TheGhost -- and also plz keep the following # -----------------
# Start of obj file
[huge codes here]
# end of obj file
# --------------- ]
Using max version: 4.2

Code: Select all

-- GBXModel Importer v2 by TheGhost --
Using max version: 4.2

Copy and paste the following lines into a
text editor, and save them as a .obj file.
24.go to file, save as and click it
25.save it as:

Code: Select all

[Name of your file].obj

Posted: Sun Apr 01, 2007 9:18 am
by {CML}PENGUIN
*cough* doesnt work!

Posted: Sun Apr 01, 2007 1:16 pm
by FanTasY
{CML}PENGUIN wrote:*cough* doesnt work!
This tutorial is excellent, and yes the importer/exporter do work actually if that's what you mean, maybe you could post what's not working?

Posted: Sat Apr 14, 2007 12:42 am
by Lolagesheep
EDIT: Fixed. nice tut man

Posted: Sat Apr 21, 2007 2:04 pm
by ltstab
how do i make all the windows smooth shaded. Im more fluent in single window programs like maya or cinema 4d but in 3ds max and gmax im still a nooblet.

Posted: Sat Dec 15, 2007 2:24 pm
by PaintballPyro555
i cant get the scripts to run
Edit: nevermind got it

Posted: Sun Feb 03, 2008 7:15 pm
by Jackle001
I get the scripts to run, but the model won't load. It says, "Import Complete" and there's nothing there?