[Easy]Non-Rebuild AI
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
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UntalkativeBunny wrote:I have a tip for people who wanna make uber smart ai's
open d40.map, and non-recursively extract the "Elite specops" actor, and "elite specops plasma rifle" actor variant tags, then inject them into the actor and actor variant tags, and go into hht, fill in the blanks.
voila, u got ai's who crouch, throw nades, and come running after you.
research halo custom edition and the HEKddtts wrote:how do i make them move i need to know for my hulk mod!!!![]()
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however you can make them drive after you


conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
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see my tutorial http://forums.halomods.com/viewtopic.php?t=74116
you have to enable AI drivers. (read it and you will see it)
you have to enable AI drivers. (read it and you will see it)
i have but thay do not workbcnipod wrote:see my tutorial http://forums.halomods.com/viewtopic.php?t=74116
you have to enable AI drivers. (read it and you will see it)
being there 

- wtfomfghaxor
- Readers Club
- Posts: 83
- Joined: Wed Dec 05, 2007 6:36 pm
Re: [Easy]Non-Rebuild AI
I didn't know most weapons were smartAndrew_b wrote:...swap it with a stupid weapon

Nice tut =]