Posted: Fri Aug 22, 2008 7:50 am
Bcnipod is supposedely doing research into it. Maybe the next release of Eschaton will sort this problem out? Like with cubemaps?
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I knew it.conure wrote:Also, I am fairly confident Alt will have some sound option based on the fact he was doing research into it.
The reason being is because every bit of music is done in little bits. Each of these bits has a skip fraction that dictates how often it will be played in the game. This gives the game more dynamic and original, sounds and ambience. Each of the snd! tags if you look at the values in a dependancy swapper will see a whole bunch of the same thing. This is because these are the different bits of the song. When you inject the song file for the UI, it will only play the 5 seconds because you only altered the first of the bits of music.WaeV wrote:Well, this is what I've found from working on the main menu music problem, though I still haven't gotten the music to play for longer than five seconds. Perhaps this will help someone else out there solve the problem.
because the new sound is not synced up with the old sound.WaeV wrote:What's strange is how it goes silent once the first 5 seconds is over.
It seems as though importing chunks is the only problem left, thanks guys.
developer wrote:I will tell you instead of him.
Okay, the music files can be found it the UI.map under the names monks... you know that already, if im not wrong.
Okay , so the introducing song CANT be replaced because of some other type of encryption.
why are you using the dependancy swapper?Me and silentsniper gave it a week of trying and trying, but still no good result as we wanted. As he said "wait 15 seconds and your song will begin to play". You can edit the other parts of the UI song, but not the main one. So if you want to make it a good type just do this - take the beginning out with the dependency swapper and place your sound in the other parts of the music. Then wait 15 seconds or if so and then u will hear your song playing.
maybe.Also I got an idea how to fix the timing but im pretty lazy to try it : Just mess some more with the sound timings in conure's script editing thingy.
Actually I just brought the tut here from somewhere else. As for my dealings with sound ive had some of it play, some not, screeching noises and so forth. I actually gave up on adding a whole new track to the UI itself cause it was causing me to much stress but did manage to use sony sound forge to make some nice ambient sounds for maps tho.WaeV wrote:Hey Pepsi, you seem to visit the forums every once in a while, have any insight on how to replace the main menu music? I assume you had gotten it to work before you wrote the tutorial.
bcnipod wrote:Encryption, my foot tag.