Hi,
I have just started trying to make halo maps. It has been going very well until I had to start attaching a base to my map in gmax. Before that, I had a placed a bitmap image on the ground via the material editor. Then I unwrapped it and made it all fit right. However, when I attached the base to my ground, it undid everything I did in unwrapping the uv. It is almost like it undid the process. To make things worse (and a hell of a lot more frustrating), when I deleted the faces under the base so I can make more polygons so it fits right, it completely screws up the bitmap image. Sometimes It just goes to a single color, others times its random blotches everywhere. So pretty much when I attached a base to my ground, it just messed the uv up. Anyone know why? I really need help on this so I don't pull all of my hair out. Thanks!
uvw mapping help
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- Joined: Mon Jun 23, 2008 4:44 pm