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Really Really Really Fast Fully Lit Lightmaps

Posted: Fri Jan 18, 2008 11:53 am
by adolif
Well, here is how to do VERY fast lightmaps.

Be aware even if you are not a noob, this tutorial is meant for everybody.....not just advanced people.

Lets say your scenario tag is

levels\test\mymap\myscenario

....and lets say your unlit SBSP tag is

levels\test\mymap\mysbsp

.....The tool command is:

Tool lightmaps <scenario tag path> <bsp filename only> 0 0.9999

.....so in this case it would be

Tool lightmaps levels\test\mymap\myscenario mysbsp 0 0.9999

Be aware, all radiosity noobs, that 0.9999, even though higher than 0.01, is a lower value in terms of quality of light and how much light there is, etc. So 0.9999 should be extremely quick rather than 5 hours.

Now go into mspaint, photoshop, etc.

Create a 512x512 tif file that is NOTHING but WHITE! Every single pixel must be white. Now save your tif file in your data folder under another folder. I did:

data\whitemap\

Now compile your tif in tool. Any noobs, please read this next part.

The tool command is:

Tool bitmaps <folder that your bitmap is contained in>

In this case:

Tool bitmaps whitemap

Now Go into Kornman00v2 (I'm not sure about guerilla, as I don't use it anymore.)

Open your barely lit sbsp.

At the top there should be a textbox referencing your lightmap bitmap.

change the path to go to the white bitmap instead.

Done! Now your map should be FULLY lit!

There is only one drawback:

Everything is lit, as in no shadows, dark areas, etc. Everything is lit the same amount. But hey, if you want shadows that much, wait 5 hours.

Posted: Fri Jan 18, 2008 12:03 pm
by Cryticfarm
Wait, you thought this was for advanced people? Lol. Um... your lightmaps will turn out horrible.

...

Posted: Fri Jan 18, 2008 12:16 pm
by adolif
Actually, I have used this method before and it works great.

Re: ...

Posted: Fri Jan 18, 2008 12:36 pm
by Cryticfarm
adolif wrote:Actually, I have used this method before and it works great.
No it doesn't....
It makes terrible lightmaps. Do you think bungie would make something take 5 hours be the same as something that takes 3 seconds.

....

Posted: Fri Jan 18, 2008 12:48 pm
by adolif
Look, I did what I did and that is all that matters. You can fight it all you want, but you can't win. It works. Deal with it.

Posted: Thu Feb 07, 2008 10:02 am
by SCORPION-396
post a pic. Both of you.

Posted: Thu Feb 07, 2008 10:27 am
by Cryticfarm
Why should i post a comparison? It even says in the hek tutorial that the higher the second number the worse. And, you don't get proper good shadows and many other things.

Re: ...

Posted: Wed Feb 20, 2008 1:52 pm
by KiwiBird
Cryticfarm wrote:
adolif wrote:Actually, I have used this method before and it works great.
No it doesn't....
It makes terrible lightmaps. Do you think bungie would make something take 5 hours be the same as something that takes 3 seconds.
He's right. This method would only be good for testing your map quickly to make sure proportions and distances are correct before waiting 5 hours to get the final product.

No shadows =/= Good Lighting

Posted: Fri Feb 22, 2008 2:45 am
by OpsY
This doesn't work for me somehow...i compiled a whitemap and try to change it but it doesn't work.

Posted: Fri Feb 22, 2008 4:55 am
by Cryticfarm
OpsY wrote:This doesn't work for me somehow...i compiled a whitemap and try to change it but it doesn't work.
You mean when you paint on it in sapien? Yeah, for some reason I can't seem to get that function to work.