Really Really Really Fast Fully Lit Lightmaps
Posted: Fri Jan 18, 2008 11:53 am
Well, here is how to do VERY fast lightmaps.
Be aware even if you are not a noob, this tutorial is meant for everybody.....not just advanced people.
Lets say your scenario tag is
levels\test\mymap\myscenario
....and lets say your unlit SBSP tag is
levels\test\mymap\mysbsp
.....The tool command is:
Tool lightmaps <scenario tag path> <bsp filename only> 0 0.9999
.....so in this case it would be
Tool lightmaps levels\test\mymap\myscenario mysbsp 0 0.9999
Be aware, all radiosity noobs, that 0.9999, even though higher than 0.01, is a lower value in terms of quality of light and how much light there is, etc. So 0.9999 should be extremely quick rather than 5 hours.
Now go into mspaint, photoshop, etc.
Create a 512x512 tif file that is NOTHING but WHITE! Every single pixel must be white. Now save your tif file in your data folder under another folder. I did:
data\whitemap\
Now compile your tif in tool. Any noobs, please read this next part.
The tool command is:
Tool bitmaps <folder that your bitmap is contained in>
In this case:
Tool bitmaps whitemap
Now Go into Kornman00v2 (I'm not sure about guerilla, as I don't use it anymore.)
Open your barely lit sbsp.
At the top there should be a textbox referencing your lightmap bitmap.
change the path to go to the white bitmap instead.
Done! Now your map should be FULLY lit!
There is only one drawback:
Everything is lit, as in no shadows, dark areas, etc. Everything is lit the same amount. But hey, if you want shadows that much, wait 5 hours.
Be aware even if you are not a noob, this tutorial is meant for everybody.....not just advanced people.
Lets say your scenario tag is
levels\test\mymap\myscenario
....and lets say your unlit SBSP tag is
levels\test\mymap\mysbsp
.....The tool command is:
Tool lightmaps <scenario tag path> <bsp filename only> 0 0.9999
.....so in this case it would be
Tool lightmaps levels\test\mymap\myscenario mysbsp 0 0.9999
Be aware, all radiosity noobs, that 0.9999, even though higher than 0.01, is a lower value in terms of quality of light and how much light there is, etc. So 0.9999 should be extremely quick rather than 5 hours.
Now go into mspaint, photoshop, etc.
Create a 512x512 tif file that is NOTHING but WHITE! Every single pixel must be white. Now save your tif file in your data folder under another folder. I did:
data\whitemap\
Now compile your tif in tool. Any noobs, please read this next part.
The tool command is:
Tool bitmaps <folder that your bitmap is contained in>
In this case:
Tool bitmaps whitemap
Now Go into Kornman00v2 (I'm not sure about guerilla, as I don't use it anymore.)
Open your barely lit sbsp.
At the top there should be a textbox referencing your lightmap bitmap.
change the path to go to the white bitmap instead.
Done! Now your map should be FULLY lit!
There is only one drawback:
Everything is lit, as in no shadows, dark areas, etc. Everything is lit the same amount. But hey, if you want shadows that much, wait 5 hours.