How to properly fix death zones in SP to MP conversion maps

Tutorials for the Xbox version of Halo 2.
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latinomodder





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How to properly fix death zones in SP to MP conversion maps

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Tutorial: How to properly fix death zones in SP to MP conversion maps

Written by E7ernal


Im writing this tutorial assuming a moderate knowledge of H2X modding.

Things needed
  • a brain
  • Entity 1.6
  • a SP to MP conversion map, requiring death zones
  • the campaign map we got our bsp from
Step 1.

First off, we need to open the campaign map that our bsp came from, in Entity. Go to the SCNR tag, and find the trigger volumes reflexives, sometimes labeled volumes or death zones on older plugins. For now, lets just look at the SID of each of the volumes on the campaign map.
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For every SID that has kill or death in it, make note of the chunk number. And yes, campaign maps have a large number of chunks in the volumes.

Step 2.a)

Now that we all our death/kill chunks identified and written down, lets open the campaign map in the bsp viewer. Since a death zone or a trigger volume isnt something we can see, we need to make it so that we can locate them visually. So click the edit tab, and put a checkmark in the Auto select item on treeview click
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Step 2.b)

Now go to the spawns tab, and double click the possible deathzone chunk number, like
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The bsp viewer will transport your camera to the center of the volume. Pull your camera backwards with the S button untill you have a good view of the general area.
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Since you probably have good knowledge of your conversion map layout, 9 times out 10 you will know right away when you find the proper chunk, keeping the following in mind:

Entity's bsp viewer selection box doesnt properly locate or high light a volume location, or ANY item for that matter. An example would be:
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Notice the red selection is below the covenant flower pot somewhat. The viewer locates the red selection boxes to one side of most volumes, and underneath most items. So in my picture where we see my bsp of the outside of High Charity_02, the volumes selection box appears to the left of the actual volume. The volume is in reality located through out the entire bottom of the bsp, more to the right than what we see.

Step 3.

We have now located our desired death zone. We need to reference it, in the SCNR tag. Lets open our conversion map in Entity, and locate the volumes reflexives located in SCNR.

Since I always use Headlong for my base map, I already have 5 killing chunks in volumes, that just need to be linked to the proper volumes in the bsp, IF i need 5 death zones. Most of time, we just need one.

So lets relink our death zone to the base maps SCNR.
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In this picture, we see in the left pane, the stock Headlong values required to create a death zone, in the water. Hence the SID name kill_shark. In the middle pane, we see the values from High Charitys SCNR, for the death zone chunk 120 I want to enable on my conversion map. In the right pane, you see the relinked values, for a working death zone on a conversion map. Simply copy ALL information, as it appears in the campaign map's SCNR, knowns and unknowns, to the conversion map, overwriting the information on one of Headlongs 5 death zone chunks. Do not copy the SID.

Lets resign, ftp, and test our death zone.

You may end up finding that your death zone works, but it has a funny shape, or you die in a certain where you shouldn't. All I can say is either relink MORE of the campaign maps kill volumes, or try relocating the existing ones you are not using.

Again, if more details are needed, something doesn't make sense, etc, please contact me. I don't have all the answers yet, but I'm willing to help get them working.

I'm including an older plugin, with all volumes information visible, so showing unknowns isn't nessecary, and because the latest SCNR plugin wont let me make these death zones work.

http://rapidshare.com/files/98351101/sc ... s.rar.html

Thanks and Credits:

Certainly to Jackson Cougar who spent an evening with me on xbc testing and showing me 'stuff', without who this never would have been possible, and everyone who has helped me for anything including (in no particular order): Dark, Leo, Detox, Demonic, Bumlove, Neodos, Xzodia, and anyone I may have missed.

Tutorial done by E7ternal
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-DeToX-




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Post by -DeToX- »

Good job Eternal!
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