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Very in depth tutorial on how to make custom HUD reticules

Posted: Sat Oct 27, 2007 9:54 pm
by click16
I have tried and tried many times to get the HUD reticules to work...
Finaly i found out how

*requirements:
Bitmap Internalizer
Entity (if you prefer)
DotHalo
adobie photoshop, DXT.Bmp
MSPaint (if you dont have photoshop use with MSPaint.)

Lets get started!...

UPDATE: you can use entity to internalize the bitmap and to extract and so on...

ALSO: when you go to the meta editor if the nhdt on the list at the top click on the crosshairs chunk change the full,
split, quad screen to 0.(this makes the bitmap seen on split screen or quad screen.

open bitmap internalizer and any map of your choice to add the custom reticule to.
click on: effects\bitmaps\contrails\condensation_contrail.
internize and locate your shared.map
Image
...
...
now when your bitmap is internalized you have to open dothalo and
go to the bitmap tag and locate:
effects\bitmaps\contrails\condensation_contrail.
Image
extract the image to any folder.
now when that is done you have to open dxt.bmp, adobe photoshop,etc.

NOTE:if you use dxt.bmp you have to export the alpha only and edit the alpha through paint.

now if you would like to make more then one custom reticules i recomend
that you should clone the condensation_contrail.
now with your contrail edited to a reticule in Dothalo open the nhdt tag and click on the weapon now for example i will use the SMG.

in the dependencies window click on the: ui\hud\bitmaps\new_hud\crosshairs\hud_reticles (there should be two)
and change them to:effects\bitmaps\contrails\condensation_contrail

Sign
Ftp
PLAY :D
PLEASE TELL ME SOMEHOW IF THIS WORKS OR NOT!

Posted: Sat Oct 27, 2007 10:04 pm
by DoorM4n
Get pics ace.

Posted: Sat Oct 27, 2007 10:18 pm
by click16
ok i will get pics 2marrow!

Posted: Sun Oct 28, 2007 9:23 pm
by xxQTip05xx
nice tut. always wanted to know how to do this. great job!

Posted: Mon Oct 29, 2007 11:50 am
by click16
no problem!

Posted: Tue Nov 13, 2007 4:54 pm
by DarkShallFall
You for got to mention setting the submap number to 0 in the nhdt using entity.

Posted: Tue Nov 13, 2007 5:23 pm
by Zone 117
Is Dothalo the only program that can extract those? If not update your tutorial with Entity.

Posted: Wed Nov 14, 2007 1:49 pm
by DarkShallFall
Zone 117 wrote:Is Dothalo the only program that can extract those? If not update your tutorial with Entity.
I do all my hud stuff with entity. I do everything with entity.

Posted: Wed Nov 14, 2007 5:14 pm
by -DeToX-
Indeed. And Dothalo can brick maps doing some bitmaps... =/

The new bitmap internalizer and Entity should replace tools in this tutorial ;P

Posted: Wed Nov 14, 2007 5:34 pm
by Supermodder911
Even Entity isnt that great the source looks like my brother when he wakes up.

i updated!

Posted: Wed Nov 21, 2007 11:31 am
by click16
ok updated "using entity" in the begining! :D