How to get the Halo 1 Pistol on Tombstone with no Halo1 maps

Tutorials for the Xbox version of Halo 2.
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How to get the Halo 1 Pistol on Tombstone with no Halo1 maps

Post by click16 »

Hey everyone if you are reading this you probably want to know how to get the Halo 1 Pistol Located in the fenced room on Tombstone (highplanes) well here is a VERY detailed tutorial on how to do so.

Here is a pic of the Pistol model (its scenery) in the fenced room:
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To start off you will need a couple programs:

Entity 1.3.9
DotHalo
And most importantly... a brain!

This tut is meant for Beginners - Advanced modders so this is basically meant
for everyone who want to do this!

This is going to be a Noob friendly Tutorial on how to inject and link the Halo 1 pistol to any map of your choice!


Section 1, Making the magnum look like the H1 Pistol

1. Open highplanes.map in Entity1.3.9.
2. Go to the model tag and click on the halo 1 pistol model (pic)
Model tag
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And the model to click:
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3. Now we have to take the pistol from this map and inject it into any map of your choice. I will use Coagulation to put the Halo 1 pistol into.
Now what we have to do is go to the top where the options are... NVM let the pic tell you:
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4. Now we need to save it. This pic will tell you how to do so:
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5. Now open any map of your choice... i will be using coagulation.
6. This pic will explain how to inject the pistol into your map:
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7. Now when it is finished injecting into your map it will display a Done message. Now linking the model to the weapon...
8. Go to the Weapon tag and click on the magnium (as seen in this pic)
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9. Right click on the lined part of the window and select: Display>Idents
10. Now we need the First Player models to be swapped with the Halo 1 pistol models. this pics will explain:
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Now do that to all of the model tags if you need to refer to them to see if you are swapping just look at the pic above.
11. Go to the top and right click on the HLMT model of the weapon and click: GoTo Like in this pic:
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12. Now that we are in the HLMT of the magnum now we have to make it look like the H1 pistol just follow the pic and you will be fine:
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13. Well that is how to get the model on the pistol so that the magnum looks like the H1 pistol but you have to do more work to make it act like one!

Section 2, Making the Pistol act like one.


1. Close Entity and open DotHalo.
2. Open your map in dothalo and in the tag window select the jpt! header let it expand the list and click on what is listed on the pics:
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and the tag you select:
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3. Now in the Tag editor do the following:
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4. Click save changes to complete the jpt! damage effects

Well that is basically how to add the Halo 1 pistol to any map of your choice. This is what i came up with:
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Last edited by click16 on Fri Mar 14, 2008 11:18 pm, edited 1 time in total.
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mockey
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Post by mockey »

nice tut and can the gun be scoped in?
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Post by Aumaan Anubis »

Yup, you can add a scope to any weapon you want.
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Post by kibito87 »

This tutorial needs an overhaul. I know you can do better click16!!!
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Post by DarkShallFall »

Add fixing fire effect. If you don't know how to fix it I'll tell you
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Post by mockey »

wait in dot halo when your editing the weapon.... and it says like "assign melee to R" and what not... what do i choose for a scope...thansk again
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Post by Dragonfire »

where it says scope level 0, change it 1, then change ur levels increments :?
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Post by click16 »

mockey wrote:nice tut and can the gun be scoped in?
how to add a scope to the pistol is in entity you go to the weapon and go to the meta editor and under zoom (thats what i think it is called) change the # to 1 add the zoom min to 2 and max to 2 goto the [NDHT] tag and open the battlerifle and chunk cloner and copy to clipboard the scope mask now go to the pistols HUD (should be ui\hud\magnium) chunk clone and add to the scope mask under the bitmaps and now it should be able to zoom in! it may not work (my computer is currently not working) and yea try it and see if it works.



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Post by Dragonfire »

u dont have to use Entity for everything, dothalo can do a simple scope mod ;)
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Post by mockey »

yeah thanks... im not quite familiar with the concept of this but i figure dh would be easiet for beginners
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Post by click16 »

kibito87 wrote:This tutorial needs an overhaul. I know you can do better click16!!!
Well ok i will make this tut COMPLETELY understandable to noobs (sorry if im offending anyone by calling them noobs :wink: )

Well This Tut will be great by tonight! (lots of pics and ingame shots)

Click16 :P :D :D :D
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Post by click16 »

DONE updated the tutorial how understandable is that?

it took me from 12:00AM - 3:00AM Yea well not the best time to be on the computer but i have to go to bed me tired.... ZZZZzzzzzz Good Night Everyone! -_-
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Post by kibito87 »

This looks so much better, great job on it! Doesn't seem like anybody should have heaps of trouble using this tutorial.
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Post by NotZachary82 »

you may want to note that the firing effect gets a little messed up ... at least it did for me. :?
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hmm

Post by spawnova »

ok this is all real easy to read but i have 1 problem... i downloaded the entity you listed above and mine doesnt haven the display>idents only meta tool and map tool why is that lol?............

....ok i was thinking you ment something else but after few hours of thinking i found out what i was supose to do but it confused me because theres the display option right above all that =\
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Re: hmm

Post by click16 »

spawnova wrote:ok this is all real easy to read but i have 1 problem... i downloaded the entity you listed above and mine doesnt haven the display>idents only meta tool and map tool why is that lol?............

....ok i was thinking you ment something else but after few hours of thinking i found out what i was supose to do but it confused me because theres the display option right above all that =\
Here this is what you have to do:
On the place where all of the lines are and the lists of things you right click there and it should say "Display > Idents"
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Post by spawnova »

i figured it out already lol just having the display option right above the lines confused me but yea the tutorial was awsome and 100% worked =]

thanks
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Post by click16 »

spawnova wrote:i figured it out already lol just having the display option right above the lines confused me but yea the tutorial was awsome and 100% worked =]

thanks
No Problem!


Always helping!

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Post by DrXThirst »

Nice tutorial.
You should add the small part on making a 2x scope. :P
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