SP to MP BSP Conversions

Tutorials for the Xbox version of Halo 2.
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

SP to MP BSP Conversions

Post by Zone 117 »

BSP Conversions
Written by Zone 117 of Team Remapped 5/22/07



Stuff Needed:
  • Entity 1.3.9
  • H2Core and H2Guerilla (H2C/H2G)
  • A somewhat general knowledge of Halo 2 modding terms.
  • The maps:
    • A campaign map
    • A multiplayer map
    • Mainmenu.map
    • Single_player_shared.map
    • Shared.map
    [i]The Entity BSP Viewer Controls[/i] wrote:Camera:
    W is go forward.
    A,D is go sideways.
    S is go backwards.
    X is up.
    Z is down.
    Hold right click down to change the angle.
    + increases the camera speed.
    - decreases the camera speed.
    Selecting:
    To make a certain object show, go to edit, then select:
    Collection (for vehicles and weapons).
    Players (for player spawns).
    Scenery (for trees and such).
    Death zones (for deathbarriers).
    Machines (for machs).
    Objectives (for game types).
    Obstacles (for blocs).
    Left click on an object to select it.
    To move objects:
    Left and right arrow is moving the object sideways.
    Up and down arrows move the object forward and backwards.
    Page up and page down move the object up and down.
    To tilt objects:
    Left Click(hold) + shift + move mouse=Tilts Item North/South.
    Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object.
    Left Click(hold) + alt + move mouse=Tilts Item East/West.

Information:
  • You need a decent computer for this, H2C really needs a lot of ram. The better the computer, the faster. (Don
Last edited by Zone 117 on Mon Aug 13, 2007 6:08 pm, edited 1 time in total.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

Mine still pwns yours. :P
Image
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Liez.
Just wait until I get pics :)
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
OwnZ joO




Articulatist 500

Posts: 980
Joined: Thu Nov 10, 2005 4:24 pm

Post by OwnZ joO »

This looks really good with the pictures and whatnot.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Awesome.
Image
Unilat




Articulatist 50

Posts: 100
Joined: Wed Oct 05, 2005 11:51 am

Post by Unilat »

I constantly get errors with H2Core. I have only sucessfully rebuilt with it once and even then the map froze. It always gets stuck on global_chorus_effects or whatever its called.

Ill try again without looping sounds, because you said to check it however in the picture it is unchecked. If this works ill let you know but does anyone know why it constantly gives errors and how to fix it?
Image
Please stop removing my sig. The last mod who edited it said height was 125, and thats what I put.
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Unilat wrote:I constantly get errors with H2Core. I have only sucessfully rebuilt with it once and even then the map froze. It always gets stuck on global_chorus_effects or whatever its called.

Ill try again without looping sounds, because you said to check it however in the picture it is unchecked. If this works ill let you know but does anyone know why it constantly gives errors and how to fix it?
I just wrote this tutorial on H2C Errors.
The unchecked box in the picture just shows how you have to mess around with it for it to work, it's a buggy program.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Unilat, Global chorus takes A LONG time. On my old computer which had 512 mb ram and 2 GHz it took like an hour. This new computer goes quick..

Its all in your computer, global chorus as i said, took me an hour on my old computer. This tutorial is 100% correct.
Image
Unilat




Articulatist 50

Posts: 100
Joined: Wed Oct 05, 2005 11:51 am

Post by Unilat »

Global chorus works or does not work based on which map it is. Like i said, it wasnt stuck, it gave me an unexpected error and had to close. However that was gemini. So I compiled on terminal instead. This worked and after 3 hours of compiling it said error compiling on some random bitmap. But, when I clicked ok it continued which i thought would have no effect. Then out of nowhere, and unexpected error had to close it on ive got a lovely bunch of coconuts.

After three hours, I was just happy it passed global chorus effects. But then it errored on the last possible tag to convert.
Image
Please stop removing my sig. The last mod who edited it said height was 125, and thats what I put.
User avatar
Senor_Grunt




Mad Hatter

Posts: 1672
Joined: Thu Dec 22, 2005 5:43 pm
Location: (Ò_Ó)
Contact:

Post by Senor_Grunt »

The h2core and h2guerilla link doesn't work... do you think
you could update a working link??

or maybe its just my computer..
...
and i googled it but all that came up was questions about
h2 core and guerilla :?
Image
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

Image
User avatar
Senor_Grunt




Mad Hatter

Posts: 1672
Joined: Thu Dec 22, 2005 5:43 pm
Location: (Ò_Ó)
Contact:

Post by Senor_Grunt »

thank youu
nice tut tho.......2 thumbz up

**EDIT**
ok nvm bout the internal map
i just cant do it on oldmombasa
but
now....i start the view BSP
and it opens and says loading for a split second
then
KABLOOIE!!
its gone and a window pops up and says
Exception Error....
Image
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
User avatar
iBotModz





Posts: 53
Joined: Fri Mar 16, 2007 4:04 am

Post by iBotModz »

I'm sure I'm not suppose to post my help questions within this Tutorial, but heck I'm going for it.

I did that whole tutorial successfully, until I got to the part about fixing spawns, I could go into my map's BSP Viewer before the conversion but now when I enter it AFTER the conversion I get some error. Below

Code: Select all

Unhandled exception has occured in your application. If you click Continue, blah blah blah

Non-Negative number required
Parameter Name: value.


I have
-Microsoft Framework 2.0
-Microsoft Framework 3.0

So why does it do that after the conversion but not before it. I'm asking here, since I'm hoping to submit an BSP Mod soon


Im using

Gemini.map for Multiplayer
and deltacontrl.bsp0 for my BSP......



Redid 2 times
with Waterworks and Terminal, but used same BSP
no luck, I get that non-negative upon trying to open BSP
so I check IFP's and it tells me "Tag type doesn't have a plugin" if that helps

Computer Specs
CPU-Intel Pentium4 FSB 2.4 GHz
Ram-OCZ PC3200 Premier - 512mb
VideoCard- ATI Radeon 7000 64mb
OS- Windows XP Home Edition
120GB Harddrive
User avatar
Prey




Connoisseur Snitch! Pyre Articulatist 500

Posts: 1026
Joined: Wed Dec 27, 2006 6:49 am
Location: UK
Contact:

Post by Prey »

You normally get that error when a pointer translation fucks up. Nothing to do with your comp.

Might be that BSP just won't convert yet 'cause Core is doing something wrong.
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
User avatar
iBotModz





Posts: 53
Joined: Fri Mar 16, 2007 4:04 am

Post by iBotModz »

dang, I really liked the BSP, i had drawn it out with spawns and everything, (nerdish i know) guess, ill find another.

EDIT- Tried bunch of others and same error, I'm trying all these BSP's that never been used, does that mean only the ones that can work the old way, or proved to work in Halo 2 core, will work?
User avatar
pizzamods





Posts: 44
Joined: Sat Jul 14, 2007 8:16 pm
Location: N/A
Contact:

Post by pizzamods »

i got a unhandled exception in H2G when i wanna open my map
Image
User avatar
G.I.R.




Recreator Coroner

Posts: 3221
Joined: Thu Aug 11, 2005 1:07 pm
Location: Missouri
Contact:

Post by G.I.R. »

H2G doesn't open .map files, it opens scenario files. =_=
Image
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
User avatar
pizzamods





Posts: 44
Joined: Sat Jul 14, 2007 8:16 pm
Location: N/A
Contact:

Post by pizzamods »

i also get a unhandeld exception when i wanna go into view bsp to put spawn points in
Image
L0d3x




Articulatist 250

Posts: 454
Joined: Sat Aug 18, 2007 3:32 am

Post by L0d3x »

You either messed up your map, have a messed up version of entity or have a crappy PC with too little virtual memory I'd say.

Try another entity, and you can try Dark Matter's BSP viewer instead. My entity BSP viewer doesn't work but Dark Matter's does.

Good luck!
User avatar
asif333





Posts: 115
Joined: Wed Mar 28, 2007 6:56 am
Location: home, or home or the carbage ;)
Contact:

Post by asif333 »

nice tut!
want to read my sig?? u already rode it...

btw this person is not offensive 0.0
Post Reply